What the role actually is Fauna is hiring a principal UX designer to define the interaction language for a home robot. The job is about character, trust, behavior, communication, and relationship over time, not a conventional product surface.
The role sits in a human-robot interaction team that spans reasoning, perception, audio, and expressive robotics. The designer is expected to create principles, storyboards, behavioral scripts, journey maps, motion studies, and prototypes that make robot behavior evaluable before launch.
What you would work on Shape the robot's personality, identity, and north-star experience vision
Define interaction principles for how people live with and relate to Fauna robots
Create storyboards, journey maps, scripts, timing studies, and concept videos
Direct user research in a novel product category where standard UX patterns do not apply
What they are asking for Principal-level UX, interaction, or experience design background
Portfolio work in embodied, conversational, character-driven, or physically interactive systems
Ability to define experience strategy and influence technical direction through design
Comfort working with non-deterministic AI behavior and early product ambiguity
Why this one is worth a look This is a rare consumer-facing robotics UX role where the brief is explicitly emotional and behavioral. The hard question is not just "can the robot do the task?" It is "how should a robot feel present in a home without becoming uncanny, annoying, or untrustworthy?" That makes it directly aligned with robot experience design.
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Principal UX Designer, Fauna
Fauna Robotics · New York, NY, USA ·
- Job type:
- Full Time