Makeshift Software Inc
| Remote (3–6 months) → Hybrid On-Site
Full-Time
About Hexborn
Hexborn
is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight.
Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.
The demo is live now on Steam, we advise you to try it before applying.
We're building a world that should feel as oppressive and alive through
sound
as it does
visually
—
The Blight's corruption, the weight of combat, the tension of a raid going sideways.
We need a sound designer who can make Hexborn's world sound as dangerous as it looks.
The Role
We're looking for an experienced Sound Designer to own sound design and implementation for Hexborn — combat impacts, environmental atmosphere, spell and ability audio, and the ambient dread of the Graveglass Blight itself. You'll be responsible for both crafting the sounds themselves and implementing them in-engine using
Sonity , our adaptive audio middleware for Unity, so combat and exploration audio respond dynamically to what's actually happening on screen.
This is a hands-on, high-ownership role. You won't just be delivering static audio files — you'll be building adaptive, layered soundscapes and combat feedback that hold up across long dungeon crawls and large-scale raid encounters.
What You'll Do
Design and implement
sound effects
for combat, spells, VFX, and enemy behavior — using
synthesis
and
foley
recording to build original, layered sounds rather than relying solely on stock libraries
Build
environmental and ambient soundscapes
for dungeons, ruins, and Blight-corrupted environments
Implement adaptive, dynamic audio using
Sonity
within Unity
Design combat audio that scales cleanly across large raid encounters with many simultaneous sound sources
Collaborate closely with combat designers, VFX artists, and animators to ensure audio, visuals, and feedback land together
Maintain and organize our sound asset library and implementation standards as the game's scope grows
Work within our broader workflow tooling: see our tools list
What You'll Need
Proven professional experience in
game sound design
Hands-on experience with
Sonity
or comparable adaptive/interactive audio middleware ( Wwise ,
FMOD ) — Sonity experience strongly preferred given our current pipeline
Expertise in
sound synthesis , for building custom and layered SFX rather than relying solely on library assets
Expertise in
foley , with hands-on experience recording and editing practical sound sources
Strong technical understanding of implementing audio inside
Unity
A portfolio or reel demonstrating combat, environmental, and ambient sound design
Experience designing audio that scales well in busy, high-entity-count scenes (combat encounters, raids)
Comfort working independently in a small, fast-moving team where you'll own your domain end-to-end
Perks & Tools
MOVE AI
markerless motion capture +
Z CAM E2-M4
camera capture system
Faceware Mark IV
mocap helmets for facial performance capture
Industry-grade workstation, built to spec: see our standard build
Remote-first for the first 3–6 months, transitioning to hybrid on-site thereafter
Work Arrangement
We'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.
Makeshift Software Inc
is the developer and publisher of Hexborn.

Sound Designer Job at Makeshift Software in Columbus
Makeshift Software · Columbus, OH, USA · Remote ·
- Job type:
- Full Time