We are looking for an experienced Technical Animator to bring quadruped characters to life with realistic movement in Unreal Engine.
You will work across the full animation pipeline, from rigging and Control Rig setup to production-ready animation systems for multiplayer.
Responsibilities:
Develop and maintain animation systems for quadruped characters, including Animation Blueprints, State Machines, Blend Spaces, and Full Body IK.
Set up networked locomotion, optimize Animation Blueprints, and debug artifacts like foot sliding and popping.
Requirements:
5+ years of technical animation experience with a portfolio of quadruped animation.
Strong Unreal Engine knowledge and experience with Maya or MotionBuilder.
We are a global commerce company that provides tools and services to help video game developers fund, distribute, market, and monetize their games. We have helped over 1,500 game developers and foster a supportive culture focused on professional growth and the transformative power of play.
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Technical Artist Job at Xsolla in New York
Xsolla · New York, NY, USA ·
- Job type:
- Full Time