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Doge Labs, Inc. is hiring: 3D Artist in New York

Doge Labs, Inc. · New York, NY, USA · Remote ·

Job type:
Full Time

Design Your Reality.DLVR is an ambitious game lab. We seek to discover what's possible in the world of VR competitive gaming. Founded in 2021, we've remained committed to designing experiences never before seen in VR. The only limit is your imagination.

Description
3D Generalist (Mid-Level)
Remote / Global

About DLVR
DLVR is a VR game studio built by gamers for gamers. We create immersive worlds and live experiences that keep players engaged, surprised, and connected. We're one of the biggest and top earning VR game studios in the world with heavy hitter titles like BIG BALLER and Animal Rivals.

The Role
We’re looking for a mid-level 3D Generalist to create polished, game-ready artwork for our VR experiences.

You’ll work across characters, environments, props, and live content, taking assets from concept or reference through modeling, texturing, optimization, and implementation in Unity. You’ll collaborate with artists, designers, developers, and animators to create a cohesive visual experience that looks great and performs reliably in VR.

This role suits a versatile artist who can work independently within an established art direction, respond constructively to feedback, and balance visual quality with real-time performance.

What You’ll Do

Create high-quality 3D assets for gameplay, live operations, marketing, and promotional content

Model and texture characters, environments, props, and other in-game assets

Take assets from concept or reference through final implementation in Unity

Set up materials, prefabs, lighting, and other presentation elements in-engine

Optimize geometry, textures, materials, and shaders for VR performance

Work within established technical constraints, naming conventions, and asset budgets

Collaborate with developers, designers, artists, and animators to ensure assets support gameplay and production requirements

Maintain a consistent visual style across new and existing content

Participate in art reviews and iterate on work in response to creative and technical feedback

Contribute practical improvements to the team’s art pipeline and documentation

Create occasional 2D assets, icons, or promotional artwork where project needs and your skills align

What We’re Looking For

Professional experience creating assets for games or other real-time interactive products

Hands‑on experience implementing and optimizing assets in Unity

Proficiency in Blender and relevant texturing or 3D‑production tools

A practical understanding of real‑time rendering, polygon budgets, texture budgets, materials, lighting, and draw‑call optimization

Strong knowledge of composition, color, form, lighting, and visual storytelling

The ability to work within an established art direction while making sound creative decisions

Experience taking assets through multiple stages of a production pipeline

Clear communication skills and the ability to collaborate effectively in a remote team

The ability to organize your workload, incorporate feedback, and deliver polished work within sprint deadlines

Nice to Have

Experience developing specifically for VR or other performance‑constrained platforms

Experience with mobile, free‑to‑play, or live‑service games

Experience with animation, rigging, shaders, VFX, or motion design

Experience creating marketing or promotional artwork

Familiarity with responsible uses of AI‑assisted tools in a professional creative workflow

Working at DLVR

Working hours:

Must be able work 3-5 hours during Eastern Time work hours

Reports to:

Art Lead

DLVR is committed to creating an inclusive workplace. We welcome applicants from all backgrounds and evaluate candidates based on their skills, experience, and potential.

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