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Technical Artist / VFX Artist (Mandarin Required) Job at Bitus Labs in Irvine

Bitus Labs · Irvine, CA, USA ·

Job type:
Full Time

We are looking for a talented and versatile Technical Artist / VFX Artist to join our game development team. This role combines strong visual creativity with technical implementation, focusing on creating high-quality real-time VFX while improving the efficiency and quality of our art production pipeline.

The ideal candidate has a strong artistic eye, excellent VFX skills, and hands-on experience with Unity, Particle Systems, shaders, animation, and game asset optimization. You should be comfortable taking an effect from initial concept through final implementation in Unity.

Responsibilities

  • Design and create high-quality real-time VFX for Slot, Fishing, Casual, and other game projects.
  • Create gameplay effects including win effects, rewards, jackpots, explosions, glows, particles, trails, transitions, UI effects, and environmental effects.
  • Create and optimize Unity Particle Systems, shaders, materials, textures, and animated effects.
  • Implement VFX, animations, and art assets directly into Unity and deliver production-ready Prefabs.
  • Develop reusable VFX, shader, and animation templates to improve production efficiency.
  • Support and improve the workflow between art, animation, and engineering.
  • Work with Spine animation pipelines and integrate animation assets into Unity.
  • Optimize shaders, VFX, animations, and other visual assets for real-time performance.
  • Troubleshoot technical art issues and help reduce unnecessary back-and-forth between artists and developers.
  • Collaborate closely with UI/UX designers, animators, artists, and engineers to maintain consistent visual quality.
  • Explore and apply AI-assisted creative tools to improve concept development, asset creation, iteration speed, and production efficiency.

Qualifications

  • Professional experience as a Technical Artist, VFX Artist, Game VFX Designer, or similar role.
  • Strong hands-on experience with Unity and real-time game production.
  • Strong knowledge of Unity Particle System and real-time VFX workflows.
  • Experience creating or modifying shaders, materials, and visual effects.
  • Good understanding of performance optimization for real-time and mobile games.
  • Strong artistic fundamentals in color, lighting, composition, timing, motion, and visual hierarchy.
  • Ability to independently take VFX from concept to final Unity implementation.
  • Experience with Spine, Photoshop, After Effects, or similar tools is preferred.
  • Experience with AI-assisted art and production tools is highly preferred.
  • Experience with Slot, Casino, Fishing, Casual, or Mobile Games is a strong plus.
  • Strong communication and problem-solving skills, with the ability to work effectively across art and engineering teams.
  • Must be Chinese Mandarin fluent.

What We’re Looking For

We are looking for someone who combines the visual sensitivity of a VFX Artist with the technical problem-solving ability of a Technical Artist.

The ideal candidate can create exciting and polished visual effects while also considering performance, reusability, and implementation efficiency. They should be able to deliver optimized, production-ready assets that developers can use directly, helping the team reduce iteration time and maintain a high visual standard across projects.


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