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Environment Artist Job at Half Mermaid Productions in New York

Half Mermaid Productions · New York, NY, USA · Remote ·

Job type:
Contract

Environment Artist for Project D

We are looking for an experienced and talented environment artist to join the development effort on our exciting new game "Project D."
The project is a third person horror game with experimental narrative, a return to the genre that Sam previously explored with Silent Hill: Shattered Memories. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen. You will be joining the project during early development and setting the tone to establish the game's world.
This is a full-time contractor position on a remote team. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required. Because of the collaboration with our Art team, European time zones are preferred.
Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.
If you have any questions or encounter any issues using our job application form, please email jobs@halfmermaid.co.
Responsibilities

Working as part of a small team to create a complex, rich and immersive world
Sourcing and organizing appropriate reference material
Working from concept art and/or reference to create both unique and modular high quality game-ready 3D assets
Ensure assets are appropriately optimized for the target platforms
Working with external partners when required to review and integrate assets
Troubleshooting and problem-solving when required
Required Skills:

A love of narrative-based games and a passion for environmental storytelling!
Remote work requires a proactive attitude, a high level of self-motivation, great communication skills and the ability to self-organize
Previous experience in a professional game development environment, with at least one shipped Unreal product
A high level of written and spoken English.
Portfolio demonstrating strong examples of:
3D modelling and texturing (realistic assets only)
PBR material pipelines
Modular asset construction and world-building
Good understanding of colour and composition
Strong lighting skills, especially with Lumen
Examples of your workflow stages from start to finish
Expert proficiency in:
Maya
Zbrush
Substance Painter
Photoshop
Unreal Engine
Nice-to-Have Skills:

Good understanding of current production processes
Some knowledge of Substance Designer
Traditional Art/Graphic Design abilities
Good understanding of material creation and editing
Experience of working with external partners
Knowledge of additional techniques, such as photogrammetry