Responsibilities
Create
game-ready stylized anime 3D environment models and textures , including props, architecture, terrain, vegetation, and other environmental assets.
Translate concepts and visual references into appealing 3D assets while maintaining consistent
shape language, proportions, silhouettes, composition, and visual hierarchy .
Create optimized topology, UVs, materials, and textures suitable for
real-time game development
and the project’s technical requirements.
Develop reusable and modular assets that can be efficiently assembled into cohesive, playable environments.
Collaborate effectively with artists, team leads, technical artists, designers, and other production teams to develop and integrate environment assets into the final playable product.
Deliver work on time according to the production schedule while effectively managing multiple tasks, priorities, feedback, and iterations.
Requirements
3+ years of professional experience as a
3D Artist in the game development industry.
Have a
strong portfolio
showcasing 3D environment art skills.
Practical experience with
3D Digital Content Creation software
such as Blender, ZBrush, Substance Painter, Marmoset Toolbag, or equivalent. You need to adapt to
Blender
for production pipeline in Agate.
Able to create
high-quality stylized texture and model
based on the given concept.
Strong understanding of
game-ready environment modeling , including topology, UVs, modular construction, tilable and trimsheet texture creations and usage, optimization, and other real-time asset requirements.
Able to create
stylized textures and materials
using Substance Painter, Photoshop, Substance Designer, or equivalent, with strong control of color, value, material definition, and surface detail.
Proactive communicator who can give and receive constructive feedback and collaborate effectively with artists, leads, tech, and design teams throughout production.
Willing to work in Agate Office.
Pluses
Strong understanding and experience in
stylized anime environment art , including shape simplification, visual consistency, composition, and environmental storytelling.
Proficiency in creating
modular environment kits, reusable materials, tileable textures, trim sheets, and other efficient environment workflows .
Full understanding of
game art pipelines and real-time optimization , with experience integrating and assembling environments in Unity, Unreal Engine, or similar game engines.
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Agate is hiring: 3D Environment Artist in New York
Agate · New York, NY, USA ·
- Job type:
- Full Time