Mediabistro logo
job logo

Senior XR/VR UX Designer

eTeam · Multiple locations ·

Job type:
Full Time

Senior XR/VR UX Designer This role is open to both Sunnyvale, CA and Peachtree Corners, GA and onsite role. Onsite 3 days a week.
Essential Job Duties
Audit the current VR application and accumulated user feedback; recommend a holistic strategy to improve usability, cohesiveness, and learning outcomes while retaining the application's core direction
Propose interaction designs informed by XR best practices, usability risks, and customer feedback while balancing hardware constraints, timelines, and development effort
Rapidly produce design concepts (user flows, sketches, prototypes) from product requirements and mature them into functional requirements the development team can implement in Unity
Facilitate design reviews; communicate design rationale and trade-offs clearly; incorporate input from product management, human factors engineering, and development; drive decisions toward implementation
Collaborate with Human Factors to convert identified usability risks and findings into practical, implementable design requirements
Design or refine XR interactions that are client and easy to learn for novice XR users
Establish and maintain a design repository documenting XR interaction best practices, human factors heuristics, and product-specific visual and interaction designs
Required Skills and Experience
4+ years of hands-on experience designing, prototyping, and shipping XR/VR products
Portfolio demonstrating strong XR design judgment with shipped products and measurable usability improvements
Track record of delivering incremental improvements within an established product direction while maintaining a cohesive long-term design strategy
Demonstrated ability to work shoulder-to-shoulder with developers during design sprints to implement functional requirements
Required Education and Training
Bachelor's degree in Interaction Design, Human-Computer Interaction, Industrial Design, or related field — or equivalent professional experience
Preferred Skills and Experience
Experience designing XR training or simulation content
Proficiency with Unity or similar real-time 3D engines
Experience in medical device, healthcare, or learning and development
Familiarity with surgical robotics or client products
Experience applying human factors engineering principles to product design
Background in user research or usability testing methodologies