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Tic Toc Games is hiring: UI Artist in Burbank

Tic Toc Games · Burbank, CA, USA ·

Job type:
Full Time

About the Role

Tic Toc Games is seeking a UI Designer to help guide our game’s user experience through creating HUD and Popup mockups, as well as final game-ready assets. The candidate will also maintain the game’s visual identity, as well as uphold brand identity. The candidate is also responsible for marketing graphics and promotional images.
Responsibilities

Guide the user experience of the game with intention: What information is key for players to understand and where does it fall in the screen’s visual hierarchy?
Use industry standard design tools (Figma, Adobe XD, Photoshop, Illustrator) to create low and high fidelity mockups.
Collaborate with lead designers, art directors, product managers, and UX designers to create a consistent visual language with high quality aesthetic appeal.
Iterate as needed to address feedback coming from team members & stakeholders.
Solve complex design problems with clear and concise solutions.
Create simple visual mockups to translate UX designs to stakeholders.
Create and optimize final polished 2D assets with detailed spec annotations for asset handoff.
Collaborate with tech artists and engineers to ensure implementation of UI hits visual targets.
Consistently update & manage your component assets and style guides in an organized design library.
Requirements

Experience in developing games or software for mobile platforms
Understanding of Figma, Adobe XD, or comparable design program
Expert knowledge of the Adobe suite
Possess a good understanding of touch-based mobile games and keep up with relevant gaming/design trends
Understand the player’s desires and needs and address them with unbiased and beautifully executed UI solutions
Strong graphic design skills used to articulate your designs through a creative use of typography, color theory, iconography, illustrations, and composition
Understand the visual hierarchy of a given screen, and create a cohesive experience for the player via color choices and rendering styles
Work in an agile team environment; communicate effectively with all development disciplines: programming, art, design, and production
Be aware of possible technical limitations and take them into account when coming up with your design solutions
Be iterative; not afraid of feedback and constructive criticism; able to take directions well
Proficiency with Photoshop and/or Illustrator, Google Docs/Slides
Prototype and share your designs with ProtoPie, Invision, or any Figma-compatible prototyping software
Pluses

Experience in creating storyboard animatics, motion graphics, and particle FX
Strong 2D and 3D fundamentals
Experience in Unity UGUI/asset integration is a big plus
Passion for casual games (mobile, console, PC)

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