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Senior Animator Columbus, United States · Posted 04 September, 2026 Job at Cinna

Cinnamon · Columbus, OH, USA · Remote ·

Job type:
Full Time

# Senior Animator at Makeshift Software**Makeshift Software Inc.** | Remote (3–6 months) → Hybrid On-Site **Full-Time**### About Hexborn**Hexborn** is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.The demo is live now on **Steam**.We're building toward a cinematic bar that matches the quality references below — both in gameplay animation and in prerendered cutscenes — and we need a strong individual contributor who can turn raw mocap and rigs into finished, expressive animation.### The RoleWe're looking for an experienced Senior Animator to work across gameplay animation and prerendered cinematics for **Hexborn**. You'll take motion capture data from cleanup through polish, animate on both biped and creature rigs, and collaborate closely with the rest of the animation team to hit a consistent, high-quality bar throughout the game.This is a hands-on production role. You'll be expected to own shots and animation passes independently, give and receive feedback within the team, and help maintain rigging standards that keep everyone's work compatible.### What You'll Do* Animate gameplay moments and **prerendered cutscenes/film sequences** in **Blender*** Take **motion capture data** through cleanup to production-ready, polished animation* Animate on both **biped and creature** rigs* Build and maintain **extensible control rigs** as needed for your own work and team use* Collaborate closely with other animators to maintain consistency and hit shared quality standards* Work within our existing animation tooling: Animation Sets in use and our broader workflow tools### Quality Bar ReferencesTo give a sense of the cinematic and animation quality we're aiming for:1. Reference 12. Reference 2### Perks & Tools* **MOVE AI** markerless mocap + **Z CAM E2-M4** motion capture system* **Faceware Mark IV** mocap helmets for facial performance capture* Industry-grade workstation, built to spec: see our standard build* **Remote** for the first 3–6 months, transitioning to hybrid on-site thereafter### Work ArrangementWe'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.Columbus is also a genuinely affordable place to build a life relative to the coastal cities most gamedev careers run through. Cost of living runs roughly: **50%** below Seattle and Santa Cruz — driven mostly by housing, where Columbus's median home price (around **$263K**) compares to *$808K* in Seattle and **$1.24M** in Santa Cruz — and it stays competitive even against Montreal, historically one of the more **cost-conscious** major gamedev hubs in North America.**Makeshift Software Inc** *is the developer and publisher of **Hexborn**.*
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