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Twine is hiring: Sony Interactive Entertainment - Senior Gameplay Animator in Ne

Twine · New York, NY, USA · Remote ·

Job type:
Temporary

Senior Gameplay Animator

Insomniac Games is seeking a Senior Gameplay Animator for a 12-month temporary contract through staffing partner Yoh Enterprise Solutions. The role is remote in the United States and involves creating high-quality gameplay animation that meets the standards established by Lead Animators and Animation Directors.
The Senior Gameplay Animator will work independently with minimal supervision while collaborating with design, programming, art, narrative, audio, character, rigging, and project management teams. The role supports the creative and narrative vision of the game while meeting technical and engine requirements.
Create high-quality gameplay animations for characters in line with artistic direction and technical standards.
Implement animations in the game engine in collaboration with Designers and Programmers.
Use motion capture data and hand-keyed animation to create believable character performances.
Develop advanced gameplay animation for hero traversal, combat, bosses, gameplay cameras, missions, and open-world experiences.
Troubleshoot and independently resolve animation and implementation issues.
Help maintain cohesive animation direction across the game and provide constructive feedback to the Animation team.
Communicate effectively across disciplines to resolve issues and support project goals.
Perform other duties as assigned.
Ability to perform all essential responsibilities satisfactorily, with reasonable accommodations available where applicable.
Advanced knowledge of Autodesk Maya.
Knowledge of common state-machine workflows in a game engine.
Experience or ability to work with motion capture and hand-keyed animation.
Strong understanding of gameplay animation and game engine implementation workflows.
Ability to collaborate effectively with multidisciplinary teams and work with minimal supervision.
Ability to troubleshoot technical and animation-related issues independently.
Knowledge of Insomniac's proprietary tools is preferred.
Knowledge of Microsoft Office Suite.
MotionBuilder and Adobe Premiere experience is a plus.
Basic mathematics skills, including algebra, geometry, proportions, percentages, area, circumference, and volume.