Mediabistro logo
job logo

Concept Artist Job at Enver in New York

Enver · New York, NY, USA · Remote ·

Job type:
Full Time

Concept Artist

Brazil/Remote
Enver is a leading VR game studio and publisher headquartered in New York City. We build viral, social gaming worlds and are known for top-tier publishing and marketing, with creator-led campaigns behind some of the biggest titles in VR, including chart-topping games on Meta Quest. Our specialty is social, live-ops driven multiplayer games built around communities, creators, and content loops.
You'll help define the visual identity of our games, taking ideas from early exploration through to polished final art. You'll design characters, environments and props, create concepts for cover art, and develop logos and symbols. You'll also bring 3D renders to life through paintover and post-production, and use Blender to block out scenes as a base for your concepts. You'll work closely with the game team and keep your work clearly documented so it's easy for others to build from.
• Create concept art for characters, environments and props
• Develop character, environment and prop designs from early exploration through to final presentation
• Create concepts for cover art
• Do post-production on 3D renders: colour grading, lighting, atmosphere, paintover and final polish
• Develop logo proposals and symbol illustrations
• Block out scenes and assets in Blender as a base for concepts and compositions
• Document design work in Figma, keeping files organised and accessible to the team
• Apply strong layout, typography and composition principles to all deliverables
Must Have
• Strong command of illustration and image editing, ideally in Adobe Photoshop
• A solid foundation in concept art, including character, environment and prop design
• Experience in post-production on 3D renders, such as paintovers, colour grading, lighting and atmosphere
• Working knowledge of Blender for blocking out scenes, shapes and compositions
• Strong graphic design skills: layout, use of fonts and visual hierarchy
• Ability to propose logos and symbols that stay visually consistent
• Comfortable using Figma to document and organise design work for the team
• A portfolio showing concept work, cover art, logos or symbols, and render post-production
Bonus
• Experience with VR or Meta Quest games
• Experience creating key art, store assets or marketing visuals for games
• A style that appeals to a young, playful audience
• Familiarity with Unity, or with how concepts translate into stylised real-time 3D assets