Описание
A US-based game studio is looking for a skilled 3D Environment Artist located in Armenia to assist with map design, asset creation, and environment building for an upcoming Roblox project.
Задачи
Create optimized, realistic 3D environment assets: props, structures, terrain, and other map elements
Build complete scenes and maps in Roblox Studio, not just individual assets
Accurately recreate real-world locations and environments from provided references
Texture and UV-unwrap assets, including texture baking in Substance Painter
Optimize polygon counts, textures, geometry, and scene complexity for real-time performance without significantly reducing visual quality
Set up collisions and build assets with performance in mind
Follow naming conventions, file organization practices, and the established production pipeline
Take feedback and iterate quickly in collaboration with producers, designers, and other artists
Требования
Over the age of 18
Able to sign an NDA
Minimum of 2 years of relevant experience
Proficiency in Blender or similar 3D modeling software
Strong portfolio demonstrating environment and hard-surface modeling
Ability to create both low-poly and optimized high-detail assets for real-time use
Strong understanding of texturing and UV unwrapping workflows
Proficiency with Adobe Substance Painter and texture baking
Ability to accurately create assets and environments from provided references
Experience creating complete scenes rather than individual assets only
Strong understanding of polygon optimization for real-time performance
Familiarity with Roblox's material system, engine limitations, and optimization requirements
Understanding of mesh terrain and Roblox terrain workflows
Understanding of collision setup and performance-conscious asset construction
Clear and consistent written English communication (the team communicates through Discord)
Будет плюсом: Prior Roblox experience is a plus but not required: the studio will teach you the basics of importing and setting up assets in Roblox, as long as you are willing to learn new tools
Ability to create concept art or work effectively from limited references
Experience recreating real-world locations or architecture
Familiarity with terrain tools and workflows
Условия
Full-time, remote (work from anywhere in Armenia)
Employment through team.am, with official registration in Armenia
Day-to-day collaboration with the US-based studio team over Discord; some overlap with US working hours is expected
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3D environment artist for Roblox games Job at Polymorphic in New York
Polymorphic · New York, NY, USA · Remote ·
- Job type:
- Full Time