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Audio Engineer

SPECTRAFORCE · Redmond, WA, USA ·

Job type:
Full Time

Job Title: Audio Engineer V (Audio Render Tuning Engineer)Location: Redmond, WA 5 days a weekDuration: 12 months (Possibility of extension depending on product roadmap)Must-Have Skills:Hands-on DSP tuning on a speaker-type device. This is the single most important requirement. Knowing about these algorithms or having tested them is not sufficient — the candidate must have personally performed the tuning.Audio DSP fundamentals. Must understand what equalization, dynamic range compression, limiting, and speaker protection do, how they function, how they are used, and what the trade-offs are.Ability to apply and tune existing algorithms on an audio system (an audio systems engineer profile). Writing algorithms from scratch is not required.Nice-to-have Skills:Direct AR/VR glasses or other head-worn audio device experience.Transducer-level characterization and speaker integration experience (T/S parameters, Klippel, impedance, excursion).Exposure to embedded audio middleware or firmware-level audio bring-up (Audio Weaver, Qualcomm QACT, ADSP integration).Degrees/certifications required? Bachelor's degree in Electrical Engineering, Mechanical Engineering, Acoustics Engineering, or a related technical discipline