Overview
Valve is an entertainment and technology company that builds and releases experiences worldwide. We are looking for talented character artists experienced in character design and sculpting.
Responsibilities
- Sculpt high-resolution character models using tools such as ZBrush, Mudbox, or 3DCoat.
- Create low-resolution model versions for game integration.
- Author high-quality textures that support PBR workflows.
- Collaborate with concept artists to iterate on character designs.
- Work closely with animators to build characters that can move and perform believably.
- Participate in interdisciplinary design teams, ensuring characters function within the game design context.
Qualifications
- Experience in character modeling, sculpting, and texturing for games.
- Proficiency with ZBrush, Mudbox, or 3DCoat, and understanding of PBR pipelines.
- Strong collaboration skills working with artists, designers, and animators.
- Ability to translate creative concepts into functional, optimized game assets.
Additional Information
Like most roles at Valve, we do not have headcount targets and are not actively filling a specific position. We hire people based on skill and fit rather than specific credentials or qualifications.
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