
Lead Combat Designer
ZeniMax Media, Cockeysville, Maryland, United States, 21030
Work at ZeniMax Media
Overview:
ZeniMax Online Studios is seeking a Lead Combat Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role will collaborate with the Creative Director, Lead Game Designer, Lead Engineer and Lead Systems Designer to plan foundational combat systems, flesh them out with fun mechanics, and hone them to industry-leading quality. This role will also work extensively with AI, animation, and gameplay engineers to build all the combat systems needed to fill the game with a wide range of challenging enemies and fun combat setups.Responsibilities:Own the vision for combat on the projectLead the combat design team in the development of mechanics, player abilities, weapons, and enemy designs to deliver a thrilling yet approachable combat experienceWork with the level design team to determine how combat spaces are builtHelp define tool needs for scripting and laying out combat encounters, building combat systems, and tuning combat dataCollaborate with all development disciplines to bring gameplay systems from early vision to industry-defining final implementationsEstablish standards for documentation and implementation practicesMentor combat designers and help them grow in their careersQualifications:
Deeply creative with a great sense of what makes for fun gameplayExcellent leadership skills, and ability to work collaboratively in a cross-discipline development environmentExpert proficiency integrating imagery and text to deliver thorough, easy to understand design documentsComfortable with a development schedule that is playtest-driven and focused on iteration and polishStrong understanding of the discrete elements that game systems are built upon, and the ability to problem solve both holistically and on a per-component basisExcellent verbal and written communication skillsWorking knowledge of scripting or programmingAn online portfolio which clearly demonstrates relevant work experiencePreferred Skills:
Experience developing Open World gamesExperience in level designStrong public speaking skills
Salary Range:Lead Combat Designer - The typical base pay range for this position at the start of employment is expected to be between $90,000 - $200,000 per year.ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidates primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.Applicant Privacy Notice:ZeniMax Media California Applicant Privacy NoticeE-Verification Notice:E-Verify_Participation_PosterIER_Right_to_Work_Poster
ZeniMax Online Studios is seeking a Lead Combat Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role will collaborate with the Creative Director, Lead Game Designer, Lead Engineer and Lead Systems Designer to plan foundational combat systems, flesh them out with fun mechanics, and hone them to industry-leading quality. This role will also work extensively with AI, animation, and gameplay engineers to build all the combat systems needed to fill the game with a wide range of challenging enemies and fun combat setups.Responsibilities:Own the vision for combat on the projectLead the combat design team in the development of mechanics, player abilities, weapons, and enemy designs to deliver a thrilling yet approachable combat experienceWork with the level design team to determine how combat spaces are builtHelp define tool needs for scripting and laying out combat encounters, building combat systems, and tuning combat dataCollaborate with all development disciplines to bring gameplay systems from early vision to industry-defining final implementationsEstablish standards for documentation and implementation practicesMentor combat designers and help them grow in their careersQualifications:
Deeply creative with a great sense of what makes for fun gameplayExcellent leadership skills, and ability to work collaboratively in a cross-discipline development environmentExpert proficiency integrating imagery and text to deliver thorough, easy to understand design documentsComfortable with a development schedule that is playtest-driven and focused on iteration and polishStrong understanding of the discrete elements that game systems are built upon, and the ability to problem solve both holistically and on a per-component basisExcellent verbal and written communication skillsWorking knowledge of scripting or programmingAn online portfolio which clearly demonstrates relevant work experiencePreferred Skills:
Experience developing Open World gamesExperience in level designStrong public speaking skills
Salary Range:Lead Combat Designer - The typical base pay range for this position at the start of employment is expected to be between $90,000 - $200,000 per year.ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidates primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.Applicant Privacy Notice:ZeniMax Media California Applicant Privacy NoticeE-Verification Notice:E-Verify_Participation_PosterIER_Right_to_Work_Poster
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