As a Senior Technical Designer [Player Abilities], you will:
Work closely with the Design Lead to provide technical support in order to develop and refine gameplay mechanics centered around Player Abilities, fostering a deep and engaging player experience.
Participate in collaborative discussions with other designers and leadership, converting complex design ideas into tangible gameplay components.
Work in tandem with Engineers and Animators to realize the full potential of player abilities in the game.
Cooperate with Level Designers, providing them with updated insights on design philosophies and approaches.
Iterate and perfect gameplay features, always mindful of the project's schedules, technical constraints, and overall gameplay objectives.
Deliver consistently high-quality work within set deadlines.
Maintain detailed documentation to ensure clarity and direction for the team.
To qualify for this role, we require:
Significant experience as a Technical Designer, with a focus on developing player-centric mechanics in high-fidelity games.
Advanced knowledge of game design principles.
Proficiency in implementing designs within commercial or proprietary game engines.
Expertise in visual scripting tools and editors.
Strong understanding of animation systems and the ability to collaborate with animation teams.
Preference will be given to candidates who have:
Experience as a Senior Technical Designer, particularly in Action-Adventure games for PC/Console.
Proficiency with Unreal Engine, Blueprint, and Unreal GAS (Gameplay Ability System)
A passion for mentoring junior team members and aiding their professional development.
It's a plus if you also have:
Contributed to a shipped AAA title as a Senior Designer or equivalent role.
Experience managing a small team of designers.