Senior Software Engineer, Graphics Performance
NVIDIA - NC, United States
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Senior Software Engineer, Graphics Performance
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Senior Software Engineer, Graphics Performance
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Direct message the job poster from NVIDIA
NVIDIA | Senior Technical Recruiter | GPU Core SW | Product Security | Cloud Security | Tegra Sys. SW | Industry/Professional hiring only. #bleedgreen
We are now looking for a Graphics Performance Senior Software Engineer!
NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”. We are growing our company and the team with the smartest people in the world. We are looking for you to join the Graphics driver team. You will design, develop, and deliver performance enhancements for GPU driver on the current and future Linux platforms.
What You’ll Be Doing
- Define, design, and develop pioneering professional and consumer Linux Vulkan and OpenGL graphics software performance features.
- Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware on the Linux operating systems, ensuring the best performance and cross platform implementation.
- Work with other worldwide internal teams, including software, hardware, architecture, and OEM support.
- Bachelors (or equivalent experience) or higher degree in electrical engineering, computer science, or computer engineering.
- 4+ years "hands on" experience developing graphics OpenGL/Vulkan system level software especially for the Linux OS.
- 4+ years’ experience in graphics rendering, shader programming, compilers, and optimizations.
- 8+ years of programming experience in C and C++.
- Low-level Linux operating system knowledge, specifically memory/resource management, scheduling and process control, and hardware virtualization.
- Very good oral and written communication skills.
- A self-motivated teammate with good attitude.
- You have prior experience with shader compilers development.
The base salary range is 184,000 USD - 287,500 USD. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.
You will also be eligible for equity and benefits . NVIDIA accepts applications on an ongoing basis.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
JR1999336
Seniority level
Seniority level
Mid-Senior level
Employment type
Employment type
Full-time
Job function
Industries
Computer Hardware Manufacturing, Software Development, and Computers and Electronics Manufacturing
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