Graphics Power Engineer, Platform Architecture Job at Apple Inc. in Cupertino
Apple Inc., Cupertino, CA, United States, 95014
Graphics Power Engineer, Platform Architecture
Cupertino, California, United States | Hardware
Description
Join Apple's GPU Platform Architecture team to work on defining and tuning future GPU power architectures. The role involves developing C++ and Python code, building GPU models, and collaborating with GPU architects, RTL designers, and software teams to evaluate new hardware and software power features. This is an opportunity to contribute to Apple's innovative GPU technologies and improve power architecture modeling and features.
Minimum Qualifications
- Experience in GPU or CPU architecture and micro-architecture design
- Proficiency in C/C++ and scripting languages such as Python or Ruby
Preferred Qualifications
- Experience in power modeling and active power management
- Strong analytical skills
- Creative problem-solving abilities and interpersonal skills
- Degree in Computer Science, Electrical Engineering, or Computer Engineering
- 10+ years of relevant experience
- Willingness to travel internationally 2-4 times per year
- Experience working in large cross-functional teams
- Ability to work with complex designs from architecture to production
Compensation includes a base pay range of $181,100 to $272,100, based on skills and experience. Apple offers comprehensive benefits, stock programs, and educational reimbursement. Note that benefits and compensation are subject to eligibility and other terms.
Apple is an equal opportunity employer committed to diversity and inclusion. We encourage applicants from all backgrounds to apply.
#J-18808-Ljbffr