Updated: Jun 18, 2025 - The Animator designs and executes visually compelling animations that align with creative objectives and storytelling needs. This role utilizes industry-standard software to develop characters, environments, and motion graphics across various media formats. The position ensures technical accuracy and artistic consistency while collaborating with multidisciplinary teams to deliver high-quality content.
Tips for Animator Skills and Responsibilities on a Resume
Job Summary:
- Liaising with graphic designers, animators, concept artists and content creators regarding the requirements of the project
 - Working from concept art to create characters, objects, layouts, backgrounds, etc.
 - Sketching storyboards based on a script
 - Transforming storyboards into animated sequences
 - Recreating real-world environments and layouts
 - Animating characters, props, vehicles, weapons, objects, etc
 - Amending artwork as directed by designers
 - Adapting to software upgrades and staying up to date with new technologies
 
Skills on Resume:
- Graphic Collaboration (Hard Skills)
 - Storyboard Sketching (Hard Skills)
 - Layout Design (Hard Skills)
 - Sequence Animation (Hard Skills)
 - Character Animation (Hard Skills)
 - Artwork Revision (Soft Skills)
 - Tech Adaptability (Soft Skills)
 
Job Summary:
- Edit video content of various lengths and styles for both digital media and television
 - Using available information (e.g, script, prompt, or research), craft a compelling visual story using RAW footage, stock footage, or graphics
 - Work closely with the Director of Video to develop and maintain video team organizational systems to track all post-production
 - Coordinate with the Director of Video on optimizing a post-production/archival workflow
 - Collaborate daily with team members to brainstorm new ideas and fresh, unique approaches to video
 
Skills on Resume:
- Video Editing (Hard Skills)
 - Story Crafting (Hard Skills)
 - System Management (Soft Skills)
 - Workflow Optimization (Soft Skills)
 - Idea Brainstorming (Soft Skills)
 
3. Animator, MotionCore Design, Des Moines, IA
Job Summary:
- Use Vyond software to create animated people graphics
 - Create short-form videos using video editing and motion skills to be shared by the HR team for short internal communication pieces
 - Create internal comms pieces and use Vyond to take stakeholders and create them into animations for the videos
 - Be creative and able to work with subject matter experts to turn ideas into compelling scripts that are shared through video
 - Providing insights and creative ideas to solve problems
 - Ensuring the developed content is fit for purpose
 - Unit testing of work and peer reviews of others' work
 - Ensure developed content is robust, works as designed and is bug-free
 - Supporting the Sales and Marketing teams with resources
 
Skills on Resume:
- Vyond Animation (Hard Skills)
 - Video Creation (Hard Skills)
 - Internal Comms (Soft Skills)
 - Script Development (Soft Skills)
 - Creative Thinking (Soft Skills)
 - Content Validation (Hard Skills)
 - Quality Testing (Hard Skills)
 - Team Support (Soft Skills)
 
Job Summary:
- Work with Creative Directors, Art Directors, and Graphic Designers to concept initial ideas and storyboards
 - Iterate and concept until the overall concept meets the client's expectations
 - Help manage workflow and communications with any outside animators
 - Work with editors to ensure the best workflow when passing off assets to them or integrating deeply into their edit
 - Manage deliverables for multiple events at any given time
 - Owning design execution across a portfolio of clients
 - Creating start-to-finish animations purpose-built for App Install Ads
 - Working alongside account managers to think creatively and develop ad concepts for clients
 - Long-term, building a lean and efficient creative engine
 
Skills on Resume:
- Concept Development (Soft Skills)
 - Storyboard Iteration (Soft Skills)
 - Animator Coordination (Soft Skills)
 - Project Management (Soft Skills)
 - Design Execution (Hard Skills)
 - Ad Animation (Hard Skills)
 
Job Summary:
- Bring characters to life and show excellence in motion in line with the role and personality of that character
 - Animate cameras according to storyboards or set the timing of sequences
 - Animate character performances and dialogue, crowds, and props following the established animation style, working from 2D and 3D visual development reference and/or mocap data
 - Work with the Animation supervisor to create animation based on animatics and layouts while maintaining strong shot-to-shot continuity
 - Revise the existing 3D animation according to the specifications provided by the supervisor
 - Animate from layout to final polish as requested by the supervisor
 - Finalize motion-capture files and push the animation successfully to achieve proper, but embellished, body mechanics
 - Adhere to a rigorous production schedule with shifting daily deadlines and tasks
 - Follow workflows that are used by internal and external teams
 - Participating in production and meetings
 
Skills on Resume:
- Character Motion (Hard Skills)
 - Mocap Compilation (Hard Skills)
 - Performance Animation (Hard Skills)
 - Shot Continuity (Soft Skills)
 - Animation Revision (Hard Skills)
 - Schedule Adherence (Soft Skills)
 
Job Summary:
- Following the guidelines for animations
 - Maintaining collaboration with Storyboard Artists, Illustrators, Music Artists and Animators
 - Following up with the Team Lead
 - Ensuring alignment of the final product with creative guidelines and content vision
 - Create high-quality animation using a variety of tools and techniques including motion capture cleanup, motion blending, hand keyframed animation etc.
 - Ensure all animations contribute to the overall direction of the game, both in the experience and the story being told
 
Skills on Resume:
- Guideline Compliance (Soft Skills)
 - Progress Follow-up (Soft Skills)
 - Creative Alignment (Soft Skills)
 - Animation Creation (Hard Skills)
 - Game Direction (Soft Skills)
 - Motion Cleanup (Hard Skills)
 - Story Integration (Soft Skills)
 
7. 2D Animator and Game Artist, Red Sketch Productions, Wichita, KS
Job Summary:
- Understand how UX works in games
 - Plan and execute UI assets together with the team
 - Create beautiful in-game UI animations using tools like Photoshop, Spine, Unity, etc
 - Collaborate closely with the development team to have mobile-optimised and beautiful UI assets
 - Constantly develop yourself technically (Spine, Unity, etc)
 - Give ideas and share assets to have a better UX in the game
 
Skills on Resume:
- UI Planning (Hard Skills)
 - UI Animation (Hard Skills)
 - UX Improvement (Soft Skills)
 - Asset Sharing (Soft Skills)
 
8. Animator, Starlit Animations, Birmingham, AL
Job Summary:
- Create fluid animations with 2D rig-based characters
 - Shot breakdown and storyboarding for an animated sequence based on a script or story beats
 - Create 2D animatics from storyboards with a temp track that serves as a blueprint for the rest of the production
 - Create a hand-drawn keyframe animation
 - Composite finished animation shots and create the final timeline with all elements like transitions, sound effects and music tracks
 
Skills on Resume:
- Shot Storyboarding (Hard Skills)
 - Animatic Creation (Hard Skills)
 - Keyframe Drawing (Hard Skills)
 - Shot Compositing (Hard Skills)
 - Timeline Assembly (Hard Skills)
 - Production Planning (Soft Skills)
 
9. Gameplay Animator, Gravity Pulse Media, Little Rock, AR
Job Summary:
- Create believable, high-quality animations for in-game systems that portray character personalities and performances
 - Coordinate with other departments to help design and build the animation aspects of gameplay features for the player and NPC characters
 - Plan and execute motion capture shoots
 - Process data from shoots and implement them in-game
 - Polish that animation after review sessions to achieve the desired quality level
 - Act as a contact person between the animation department and Animation Tech
 - Assist and collaborate with the development of the character and animation pipeline
 - Design and maintain the animation networks for the player character and NPC characters
 
Skills on Resume:
- Character Animation (Hard Skills)
 - Department Coordination (Soft Skills)
 - Mocap Planning (Hard Skills)
 - Data Processing (Hard Skills)
 - Animation Polishing (Hard Skills)
 - Network Design (Hard Skills)
 
Job Summary:
- Be responsible for designing, creating, and animating art for different social media platforms and CRM Emails
 - Create mock-ups and develop 2D art with industry-standard tools
 - Conceptualize, present, and execute ideas within a tight schedule while understanding the studio's brand and being a significant part of its development
 - Stay updated on the latest developments, trends, and thinking within Digital Design
 - Create a playful, intuitive, cohesive look and feel, and overall user experience for products
 - Work in a dynamic environment, quick decision making within tight schedules
 
Skills on Resume:
- Social Design (Hard Skills)
 - 2D Art Creation (Hard Skills)
 - Idea Execution (Soft Skills)
 - Trend Awareness (Soft Skills)
 - UI Consistency (Hard Skills)
 - User Experience (Soft Skills)
 - Fast Decision (Soft Skills)
 - Brand Development (Soft Skills)
 
11. Animator and Motion Graphics Designer, Firefly Creative Works, Lincoln, NE
Job Summary:
- Continuously explore new motion design trends to remain relevant and ahead of the curve
 - Pose questions and examine constraints in creative ways that proceed in entirely new directions
 - Experiment with new animation and design to foster a culture that nurtures trust, curiosity, continuous learning, and a ceaseless ambition to move beyond the current industry standard and status quo
 - Maintain the highest brand standards and investigate new means to help evolve brand guidelines
 - Generate, develop and then communicate new ideas to activate content strategically and maintain a fresh brand appeal
 - Work together with the design team to create a process
 - Innovate, develop and actualize new products, design, and brand assets
 - Pair the appropriate visuals, text, and graphics with compelling motion designs and video material
 - Execute and produce the relevant output according to the brief, brand guidelines, and structured feedback
 - Collaborate with and work alongside marketing and content teams as internal clients
 - Briefing and advising them about design style, format, design production, and timescales
 - Craft the visual identity across multiple media
 - Use a wide range of high-quality engaging design components such as graphic visuals, GIFs, motion graphics, video/film, and animation elements for content and product marketing
 - Creation and rollout of high-quality video work and assets for marketing collateral, with the focus being on strong animation and motion graphics work and fulfilling briefs accurately and on time
 
Skills on Resume:
- Motion Trends (Soft Skills)
 - Creative Exploration (Soft Skills)
 - Brand Evolution (Soft Skills)
 - Idea Generation (Soft Skills)
 - Process Creation (Soft Skills)
 - Asset Development (Hard Skills)
 - Media Execution (Hard Skills)
 
Job Summary:
- Bring characters to life with motion and emotion using a broad range of 2D animation abilities
 - Work with colleagues and supervisors to identify and solve problems, both technically and artistically
 - Actively participate in team/department meetings
 - Mentor entry-level artists by providing them with support, guidance and instruction in areas that provide for their artistic and professional growth
 - Create 2D animation and art and iterate to find the best ways to support the game's needs, both in aesthetics and functionality
 - Work directly with Game Designers, Pedagogy
 - Experts and the Development team to yield the optimal creative solutions for any given project
 - Animate characters, transitions and interfaces to support the story and flow
 
Skills on Resume:
- 2D Animation (Hard Skills)
 - Problem Solving (Soft Skills)
 - Art Iteration (Hard Skills)
 - Game Support (Hard Skills)
 - Story Animation (Hard Skills)
 
Job Summary:
- Read scripts and storylines to understand animation requirements
 - Prepare presentations with raw designs
 - Develop storyboards for the initial stages of production in collaboration with the instructional designer and subject matter expert
 - Create models, drawings and illustrations by hand or electronically
 - Join images with background graphics and special effects
 - Ensure synchronization of frames and audio
 - Participate in the editing process
 - Direct the work of animation assistants
 - Collaborate with production crew (designers, directors etc.)
 
Skills on Resume:
- Script Analysis (Soft Skills)
 - Design Presentation (Hard Skills)
 - Storyboard Development (Hard Skills)
 - Illustration Creation (Hard Skills)
 - Visual Integration (Hard Skills)
 - Team Direction (Soft Skills)
 
14. Animator, Green Pixel Animation, Dover, DE
Job Summary:
- Collaborate with the creative team to conceptualize and produce content that leverages best practices for individual social platforms
 - Involvement from initial ideation through post-production of all creative
 - Produce motion graphics, informational animations and videos ranging from content assets and campaign work to brand development and internal projects
 - Responsible for the creation and integration of character animations in the engine
 - Ensure that the animations are ready to use by other team members
 - Apply animation principles to create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction
 - Work in close collaboration with the art director, lead animator, game designers, and programmers
 - Understand the quality objectives, gameplay intentions, and engine capacities to anticipate the in-game look of the animations
 - Communicate and work closely with game designers and programmers to find effective solutions or fix issues and achieve goals in time
 - Prototype and previsualize animation systems and ideas that will serve as a basis for animation- and gameplay-related discussions
 - Support the requirements for in-game cut-scenes and performance animation