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Take-Two Interactive

Design Manager

Take-Two Interactive, Oklahoma City, Oklahoma, United States

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Overview

Design Manager role at Take-Two Interactive. Join Ghost Story Games on Judas, a narrative-driven project led by Ken Levine. The work involves integrating dynamic narrative, roguelite mechanics, and emergent systems to deliver a cohesive player experience. What You'll Take On

Manage Design Team personnel. Collaborate with technical and systems design leads on tasking for those groups. Create and maintain clear, concise design documentation that articulates system functionality. Work hands-on in Unreal Engine 4 (UE4) to prototype, build, and iterate on systems using Blueprint scripting. Collaborate closely with Engineering, Art, Narrative, and QA to ensure cohesive implementation of gameplay features. Champion the player experience, ensuring designs are intuitive, engaging, and support a wide variety of playstyles. Actively participate in playtests, gather feedback, and iterate on designs to achieve high quality. Proactively identify design challenges and propose effective, innovative solutions that push creative boundaries. Advocate for the player experience and ensure designs align with the overall vision of Judas. Contribute to design discussions and the evolution of design practices, fostering knowledge-sharing within the studio. What You Bring

5+ years of professional systems design experience on AAA titles. Shipped at least one AAA game in a systems design capacity. Proven expertise in designing and implementing core gameplay loops, progression systems, and player-facing mechanics. Strong proficiency with Unreal Engine (UE4/UE5), particularly in-engine implementation and Blueprint scripting. Proactive, self-motivated work ethic with a strong sense of ownership and autonomy. Excellent communication and collaboration skills, with the ability to articulate complex design concepts clearly. A deep passion for creating emergent, systems-driven gameplay and narrative-rich experiences. Understanding of telemetry and its uses within game development to validate implementations. As a senior team member, lead by example and mentor others. Great to Have

Passion for narrative-driven first-person shooters. Scripting proficiency within Unreal Engine (advanced Blueprint usage); C++ experience is a bonus. Direct experience with roguelike/roguelite or immersive sim genres. Experience designing systems that enhance replayability and emergent outcomes. Familiarity with content tracking tools (e.g., JIRA, Confluence, Hansoft) or version control systems (e.g., Perforce). When Applying For This Position

Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative Seniority level

Mid-Senior level Employment type

Full-time Job function

Design, Art/Creative, and Information Technology Industries: Entertainment Providers Massachusetts, United States

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