Take-Two Interactive
Overview
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Principal Technical Designer
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Take-Two Interactive . Ghost Story Games is a self-publishing game development studio founded by Ken Levine and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. The Challenge:
Ghost Story Games is seeking a talented Principal Technical Designer to join us on Judas, the highly anticipated game led by Ken Levine. Judas is built upon novel technology where the visual world, gameplay, and story unfold in meaningful, dynamic ways, offering a personal journey adapted to each player’s experience. What You’ll Take On: Help design and prove new features by developing prototypes Help identify technical pitfalls and challenges in new and existing designs, offering possible solutions or alternatives Contribute tool and workflow improvement ideas to improve design team efficiency and iteration capabilities Help design, balance, and iterate our more technical gameplay systems Work with other disciplines to help align design intent with non-design pipelines and tech What You Bring: 8+ years of experience within technical design making games A strong understanding of gameplay and systems design, including player psychology, UX design and gameplay mechanics and dynamics in AAA games Experience working with and building procedural systems Proficiency with the Unreal Engine and experience in Blueprint scripting Knowledge of programming languages such as Python and C# When Applying For This Position: Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative Seniority level
Mid-Senior level Employment type
Full-time Job function
Design, Art/Creative, and Information Technology Industries: Entertainment Providers Referrals increase your chances of interviewing at Take-Two Interactive.
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Join to apply for the
Principal Technical Designer
role at
Take-Two Interactive . Ghost Story Games is a self-publishing game development studio founded by Ken Levine and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. The Challenge:
Ghost Story Games is seeking a talented Principal Technical Designer to join us on Judas, the highly anticipated game led by Ken Levine. Judas is built upon novel technology where the visual world, gameplay, and story unfold in meaningful, dynamic ways, offering a personal journey adapted to each player’s experience. What You’ll Take On: Help design and prove new features by developing prototypes Help identify technical pitfalls and challenges in new and existing designs, offering possible solutions or alternatives Contribute tool and workflow improvement ideas to improve design team efficiency and iteration capabilities Help design, balance, and iterate our more technical gameplay systems Work with other disciplines to help align design intent with non-design pipelines and tech What You Bring: 8+ years of experience within technical design making games A strong understanding of gameplay and systems design, including player psychology, UX design and gameplay mechanics and dynamics in AAA games Experience working with and building procedural systems Proficiency with the Unreal Engine and experience in Blueprint scripting Knowledge of programming languages such as Python and C# When Applying For This Position: Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative Seniority level
Mid-Senior level Employment type
Full-time Job function
Design, Art/Creative, and Information Technology Industries: Entertainment Providers Referrals increase your chances of interviewing at Take-Two Interactive.
#J-18808-Ljbffr