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Electronic Arts

Software Engineer III, AdTech - Video Ads SDK Job at Electronic Arts in Orlando

Electronic Arts, Orlando, FL, US, 32885

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Overview Software Engineer III, AdTech - Video Ads SDK Join to apply for the Software Engineer III, AdTech - Video Ads SDK role at Electronic Arts (EA). Responsibilities Architect and build a high-performance Video Ads SDK for HD gaming platforms, including PlayStation, Xbox, Switch, and PC. Champion the SDK's integration with leading game engines like Frostbite, Unreal, and Unity. Cultivate strong partnerships with EA Game Studios and serve as a technical expert to drive the SDK's adoption. Foster a developer community by ensuring our technology is a seamless part of their game development workflow. Qualifications 7+ years of professional experience with expert-level proficiency in C++. Expertise in adaptive streaming protocols (HLS, DASH) and knowledge of video codecs (H.264, VP9) for efficient HD video delivery. Deep understanding of at least one major game engine (Unreal Engine, Unity, or Frostbite), with a proven ability to integrate SDKs while maintaining a high frame rate in AAA games. Proven experience with network programming, including HTTP, RESTful APIs, and implementing robust communication protocols between the SDK and ad servers. Experience in building and maintaining a single SDK that works seamlessly across various platforms (PC, console, mobile). Bonus Solid grasp of 3D graphics concepts, including rendering pipelines, shaders, textures, and materials. Familiarity with a game engine's rendering pipeline, asset management, and scripting systems. Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). British Columbia (depending on location e.g. Vancouver vs. Victoria) $119,600 - $167,300 CAD California (depending on location e.g. Los Angeles vs. San Francisco) $138,400 - $211,700 USD In the US, we offer a package of benefits including paid time off, sick time, holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k). Some roles may also be eligible for bonus and equity. In British Columbia, we offer a package of benefits including vacation, sick time, top-up to EI/QPIP benefits, extended health/dental/vision coverage, life insurance, disability insurance, and retirement plan. Some roles may also be eligible for bonus and equity. About Electronic Arts Electronic Arts is an equal opportunity employer. We value adaptability, resilience, creativity, and curiosity. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. EA will consider applicants with criminal records in accordance with applicable law and makes workplace accommodations as required by law. Seniority level Mid-Senior level Employment type Full-time Job function Engineering and Information Technology Industries: Entertainment Providers Referrals increase your chances of interviewing at Electronic Arts (EA) by 2x #J-18808-Ljbffr