Refactor Games
Audio Lead (Unreal Engine 5 / Sports) Job at Refactor Games in Beverly Hills
Refactor Games, Beverly Hills, CA, US
Refactor Games is a AAA sports video game studio . We are developing the next generation of professional football (soccer) video games using Unreal Engine 5 .
We’re looking for an Audio Lead to own all aspects of the game’s sound from gameplay SFX and dynamic crowds to broadcast-style commentary and cinematic moments. You’ll define the audio vision, guide implementation across platforms, and ensure the world of football feels alive and reactive in every match.
You’ll Work On:- Leading all aspects of game audio design and implementation across gameplay, UI, cinematics, and broadcast presentation.
- Building immersive, responsive systems for player interactions, ball physics, environmental ambience, and crowd behavior.
- Directing dynamic, multilingual commentary production in collaboration with writers, VO studios, and localization partners.
- Establishing audio standards, pipelines, and best practices for UE5 implementation, optimization, and multi-platform delivery.
- Partnering with gameplay, animation, and engineering teams to integrate real-time audio that enhances player feedback and emotion.
- Overseeing outsource and in-house sound design, mixing, and mastering to deliver broadcast-quality audio.
- 5+ years of experience in game audio design and implementation, including at least one shipped console or PC title.
- Proven ability to design and deliver dynamic, reactive audio systems using Unreal Engine (UE4/UE5).
- Deep understanding of sports broadcast audio: commentary flow, crowd reactions, stadium acoustics, and match atmosphere.
- Experience collaborating cross-functionally with design, animation, and engineering to achieve cohesive audiovisual experiences.
- Strong communication and organizational skills, able to lead both internal and external teams.
- Experience profiling and optimizing physics in real-time environments
- Experience on a shipped football (soccer) title or other major sports franchise.
- Familiarity with middleware tools like Wwise or FMOD for adaptive audio.
- Background in VO production and multi-language localization pipelines.
- Passion for football, audio storytelling, and building next-gen sports immersion.
This is a hands-on audio leadership role : ideal for someone who can bridge Unreal Engine development workflows with scalable audio pipelines and practices .