Immersive Homes
Company Description
Immersive Homes integrates architecture, engineering, and software development to design modular homes that combine speed, quality, and cost efficiency with innovative VR and geospatial data systems. Our proprietary technology enhances home modification, placement, and land planning, providing homebuyers with tailored solutions. With a strong focus on factory-scaled fabrication, we aim to redefine the housing industry by solving complex challenges in home design and planning.
Role Description This is a full-time, on-site Unreal Engine Artist role based in Alpharetta, GA. The Unreal Engine Artist will collaborate with a multidisciplinary team to create immersive VR experiences for home design and modification. Responsibilities include developing 3D assets, optimizing environments for interactive visualization, troubleshooting technical issues in Unreal Engine, and testing features to ensure smooth user interactions. The artist will also support the creative process by contributing to design concepts and solutions.
Qualifications Proficiency in Unreal Engine, creating interactive 3D environments, and utilizing Blueprints for functionality. Experience in 3D modeling, asset creation, and rendering within software like Blender, 3ds Max, or similar. Strong skills in texturing, lighting, and shader development to optimize visual quality and realism. Understanding of VR development workflows and performance optimization for immersive applications. Excellent problem-solving skills and ability to troubleshoot technical issues related to rendering or interactivity. Strong communication and collaboration skills to work effectively in a multidisciplinary team. Prior experience in architectural visualization, real estate, or modular design is a plus. Bachelor’s degree in Game Design, 3D Art, Computer Science, or a relevant field, or equivalent experience.
Role Description This is a full-time, on-site Unreal Engine Artist role based in Alpharetta, GA. The Unreal Engine Artist will collaborate with a multidisciplinary team to create immersive VR experiences for home design and modification. Responsibilities include developing 3D assets, optimizing environments for interactive visualization, troubleshooting technical issues in Unreal Engine, and testing features to ensure smooth user interactions. The artist will also support the creative process by contributing to design concepts and solutions.
Qualifications Proficiency in Unreal Engine, creating interactive 3D environments, and utilizing Blueprints for functionality. Experience in 3D modeling, asset creation, and rendering within software like Blender, 3ds Max, or similar. Strong skills in texturing, lighting, and shader development to optimize visual quality and realism. Understanding of VR development workflows and performance optimization for immersive applications. Excellent problem-solving skills and ability to troubleshoot technical issues related to rendering or interactivity. Strong communication and collaboration skills to work effectively in a multidisciplinary team. Prior experience in architectural visualization, real estate, or modular design is a plus. Bachelor’s degree in Game Design, 3D Art, Computer Science, or a relevant field, or equivalent experience.