Logo
PlayStation Network

Engineer II, Graphics Job at PlayStation Network in San Mateo

PlayStation Network, San Mateo, CA, US, 94409

Save Job

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing the PlayStation family of products and services including the PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus and acclaimed PlayStation software titles from PlayStation Studios and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly‑owned subsidiary of Sony Group Corporation. Engineer II, Graphics We have a phenomenal opportunity to join our Developer Technology Group here at PlayStation HQ in San Mateo, CA. We seek a graphics software engineer to assist studios from AAA to Indie, tackle complex engineering problems and research and develop innovative graphics techniques, algorithms, and tools. If this is you, we want to hear from you! We offer flexible working hours and hybrid working, with most, though not all days working from home. We don’t have crunch like some game teams and aim to give staff a good work/life balance. This position offers the opportunity to work remotely. What You’ll Do Support, educate, and push the boundaries of game technology for developers. Directed R&D with the opportunity to create new technologies for developers. Have ownership of projects that impact PlayStation technology and game engineers directly. Work with leading AAA studios and engineers around the world. Become an expert in high‑end computing graphics technology. Focus on graphics and systems technology at the deepest levels and areas of specialization. What You’ll Learn Develop a broad and deep understanding of console hardware, graphics, systems, and I/O. Insight into leading industry developer’s technology pipelines. Learn how PlayStation became the market leader in gaming technology. General Responsibilities and Skills Innovate graphics code and technology to maximize rendering quality and performance on PlayStation platforms. Have a support and service‑oriented mindset. Proven ability to learn new skills and eager to embrace new challenges. Excellent collaborator and ability to work effectively and efficiently with others. Excellent communication skills through all mediums (verbal, written, etc.). Comfortable speaking to large groups publicly. Enjoy creating educational materials (PowerPoint, articles, etc.). Flexible in areas of development and assignment of tasks. Role Responsibilities Provide direct partner support through dedicated online developer portal, conferences calls, 1 on 1 meetings, etc. Investigate and identify issues for developers to resolve blockers through code, technical guidance, and documentation. Fulfill department KPIs (Key‑Performance‑Indicators) which are directly tied to department support metrics such quality of response, response times, resolution times, etc. Participate in internal/external training which is driven by developer needs, including creation of content for PlayStation partners at public and private events such as GDC, internal developer conferences, webinars, etc. Have the ability to: Ramp‑up quickly on multiple topics/subjects to become the expert. Handle and prioritize multiple issues and projects at the same time. Mentor junior level engineers. Delegate, guide, encourage and assist others. Lead by example. 70% Hands‑on time providing technical guidance, researching solutions, debugging/implementing code, and improving documentation for partners. 15% Research, development, and creation of internal/external developer training content. 10% Mentorship and assistance for other engineers. 5% Participating in team meetings and other administrative tasks. Interests, what you’ve done in the past Have worked with cutting edge graphics technology, R&D, or as a game developer. Have experience working with and writing drivers, core technology. Obsessed with optimizations and efficiency. You like to tinker, reverse engineer, and make things better, faster. Have a track record of delivering professional products within time and on budget. Tired of long hours crunching at work and not having enough time for yourself and family. Requirements BS in Computer Science or equivalent. Industry and/or academic experience within the supported domain (Graphics, Sys, Network, etc.). Strong C/C++ programming ability and structured programming knowledge. Graphics experience, including understanding of GPU hardware and graphics pipelines. Excellent analysis, debugging, problem‑solving and code optimization skills. About Developer Technology Group (DTG) DTG is regarded as a global leader in providing deep technical expertise to game developers. As an engineer in DTG, you will be part of a world‑class team focused on finding answers and solutions to complex challenges developers face. Our team works closely with various Sony family groups across the globe from San Mateo, Tokyo, to London, helping to define PlayStation technology now and in the future. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. In addition, this role is eligible for SIE’s top‑tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role may also be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below. $174,700 - $262,100 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status,, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment. #J-18808-Ljbffr In Summary: We have a phenomenal opportunity to join our Developer Technology Group here at PlayStation HQ in San Mateo, CA . We seek a graphics software engineer to assist studios from AAA to Indie, tackle complex engineering problems and research and develop innovative graphics techniques, algorithms, and tools . The position offers the opportunity to work remotely . En Español: PlayStation no es solo el mejor lugar para jugar, sino también el mejor sitio para trabajar. Hoy en día, somos reconocidos como un líder mundial en entretenimiento que produce la familia de productos y servicios de PlayStation incluidos los PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus y títulos aclamados del software PlayStation de PlayStation Studios y más. PlayStation también se esfuerza por crear un ambiente inclusivo que empodere a los empleados y abrace la diversidad. Y animamos a todos aquellos que tengan una pasión y curiosidad por la innovación, la tecnología y el juego a explorar nuestras posiciones abiertas y unirse a nuestro creciente equipo global. La marca PlayStation está bajo Sony Interactive Entertainment, una subsidiaria totalmente propiedad de Sony Support Group Corporation. Ingeniero II, Graphics Tenemos una oportunidad fenomenal de unirte a nuestro Grupo de Desarrolladores aquí en San Mateo, CA. Buscamos un equipo de software gráfico para ayudar a los estudios de ingeniería de IndieA a desarrollar las técnicas de trabajo complejas e integrar nuestros equipos globales. Dirigido R&D con la oportunidad de crear nuevas tecnologías para desarrolladores. Tener propiedad de proyectos que impactan directamente a la tecnología PlayStation e ingenieros de juegos. Trabajar con los principales estudios y ingenieros AAA en todo el mundo. Convertirse en un experto en tecnología gráfica computacional de gama alta. Concentrarse en la tecnología de gráficos y sistemas en los niveles más profundos y áreas de especialización. Lo que aprenderás Desarrollar una comprensión amplia y profunda del hardware, gráficos, sistemas e I/O de consolas. Conocer las tuberías tecnológicas líderes de la industria. Aprender cómo PlayStation se convirtió en líder de mercado en tecnología de juego. Responsabilidades generales y habilidades Innovar código gráfico y tecnología para maximizar la calidad de rendimiento y desempeño en plataformas. Ten una mentalidad orientada al apoyo y servicio. Proven a aprender nuevos grupos dedicados y ansiosos por abrazar nuevos desafíos. Cumplir KPI del departamento (Key-Performance-Indicators) que están directamente vinculados a las métricas de soporte del departamento tales como calidad de respuesta, tiempos de reacción, tiempo de resolución, etc. Participar en capacitación interna/externa impulsada por necesidades del desarrollador, incluida la creación de contenido para los socios de PlayStation en eventos públicos y privados como GDC, conferencias internas de desarrolladores, webinars, etcétera. Tener la capacidad de: Ramp-up rápidamente sobre múltiples temas/temas para convertirse en el experto. Manejar y priorizar varios problemas y proyectos al mismo tiempo. Ingenieros de nivel junior mentores. Delegar, guiar, animar y ayudar más rápido. Dirigir con ejemplo. Requisitos BS en Ciencias de la Computación o equivalente. Industria y/o experiencia académica dentro del dominio soportado (Graphics, Sys, Network, etc.). Fuerte capacidad de programación C/C++ y conocimientos estructurados de programacion. Experiencia gráfica, incluyendo comprensión del hardware GPU y las tuberías gráficas. Excelente análisis, depuración, resolución de problemas y habilidades de optimización de código. Sobre el Desarrollador Technology Group (DTG) DTG es considerado como un líder mundial en proporcionar una profunda experiencia técnica a los desarrolladores de juegos. Como ingeniero en DTg, formarás parte de un equipo de clase mundial enfocado en encontrar respuestas y soluciones a desafíos complejos para los desarrollistas. Nuestro equipo trabaja estrechamente con varios grupos familiares Sony en todo el mundo desde San Mateo, Tokio hasta Londres, ayudando a definir la tecnología ahora y en el futuro. Por favor consulte nuestra Política de Privacidad para obtener más información sobre cómo procesamos los datos personales y nuestros productos, incluido este paquete de seguridad social que cubre la base de derechos dental de cada uno de sus clientes. $174,700 - $262,100 USD Declaración de igualdad de oportunidades: Sony es un Empleador de Igualdad de Oportunidades. Todas las personas recibirán consideración por empleo sin tener en cuenta el género (incluida la identidad de género, expresión del género y reasignación), raza (incluso color, nacionalidad, origen étnico o nacional), religión o creencia, estatus de pareja matrimonial o civil, edad, orientación sexual, embarazo, maternidad o estado parental, membresía sindical u pertenencia a cualquier otra categoría legalmente protegida. Nos esforzamos para crear un entorno inclusivo, empoderar a los empleados y abrazar la diversidad.