Logo
DreamWorld

Unreal Engine Technical Artist

DreamWorld, Redwood City, California, United States, 94061

Save Job

Join to apply for the

Unreal Engine Technical Artist

role at

DreamWorld

This range is provided by DreamWorld. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.

Base pay range $1.00/yr - $100,000.00/yr

DreamWorld is a massively scalable open‑world MMO with one of the largest multiplayer architectures ever built. We’re pushing UE5 to its limits and now we’re looking for our first

Technical Artist

to own visual quality and performance across the entire game.

This role is perfect for a highly technical UE artist who thrives in fast iteration, loves solving performance challenges, and wants massive ownership over what millions of players will ultimately see.

What You’ll Do

Own the performance, optimization, and technical art pipeline for the entire project

Diagnose and resolve bottlenecks related to lighting, materials, shaders, Nanite, Lumen, and VFX

Build, profile, and maintain highly optimized art workflows for all target platforms

Collaborate directly with engineering and art to ensure visuals are beautiful, scalable, and efficient

Develop tools, shaders, materials, lighting setups, and pipelines to improve both quality and dev‑speed

Maintain visual consistency across biomes, worlds, and content updates

Set the visual bar for DreamWorld and help shape its long‑term aesthetic identity

You’ll Be a Great Fit If You

Are deeply experienced with Unreal Engine 5 (Nanite, Lumen, PCG, profiling tools, etc.)

Have strong material/shader development skills and a solid understanding of rendering fundamentals

Are comfortable profiling and optimizing everything from shaders to lighting to asset pipelines

Understand dynamic lighting systems and how to balance quality vs. performance

Have a problem‑solver mindset: you can break down and fix complex visual/performance challenges

Want ownership. You choose what you work on, you set the standards, and your decisions directly impact players

Enjoy collaborating with small, senior teams and wearing multiple hats

Have a portfolio that showcases optimization, lighting, materials, and technical artistry

Bonus Skills (Not Required)

Atmospheric effects, terrain systems, skyboxes

Blueprint‑based tooling or editor utility development

Real‑time cinematics or high‑end lighting setups

Environment art or modular world‑building experience

Seniority Level Mid‑Senior level

Employment Type Contract

Job Function Design, Art/Creative, and Information Technology

Industries Computer Games

Other Referrals increase your chances of interviewing at DreamWorld by 2x

Get notified about new Technical Artist jobs in

Redwood City, CA .

#J-18808-Ljbffr