Logo
DreamWorld

Unreal Engine Technical Artist Job at DreamWorld in Redwood City

DreamWorld, Redwood City, CA, US, 94061

Save Job

Join to apply for the Unreal Engine Technical Artist role at DreamWorld This range is provided by DreamWorld. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more. Base pay range $1.00/yr - $100,000.00/yr DreamWorld is a massively scalable open‑world MMO with one of the largest multiplayer architectures ever built. We’re pushing UE5 to its limits and now we’re looking for our first Technical Artist to own visual quality and performance across the entire game. This role is perfect for a highly technical UE artist who thrives in fast iteration, loves solving performance challenges, and wants massive ownership over what millions of players will ultimately see. What You’ll Do Own the performance, optimization, and technical art pipeline for the entire project Diagnose and resolve bottlenecks related to lighting, materials, shaders, Nanite, Lumen, and VFX Build, profile, and maintain highly optimized art workflows for all target platforms Collaborate directly with engineering and art to ensure visuals are beautiful, scalable, and efficient Develop tools, shaders, materials, lighting setups, and pipelines to improve both quality and dev‑speed Maintain visual consistency across biomes, worlds, and content updates Set the visual bar for DreamWorld and help shape its long‑term aesthetic identity You’ll Be a Great Fit If You Are deeply experienced with Unreal Engine 5 (Nanite, Lumen, PCG, profiling tools, etc.) Have strong material/shader development skills and a solid understanding of rendering fundamentals Are comfortable profiling and optimizing everything from shaders to lighting to asset pipelines Understand dynamic lighting systems and how to balance quality vs. performance Have a problem‑solver mindset: you can break down and fix complex visual/performance challenges Want ownership. You choose what you work on, you set the standards, and your decisions directly impact players Enjoy collaborating with small, senior teams and wearing multiple hats Have a portfolio that showcases optimization, lighting, materials, and technical artistry Bonus Skills (Not Required) Atmospheric effects, terrain systems, skyboxes Blueprint‑based tooling or editor utility development Real‑time cinematics or high‑end lighting setups Environment art or modular world‑building experience Seniority Level Mid‑Senior level Employment Type Contract Job Function Design, Art/Creative, and Information Technology Industries Computer Games Other Referrals increase your chances of interviewing at DreamWorld by 2x Get notified about new Technical Artist jobs in Redwood City, CA . #J-18808-Ljbffr