DreamWorld
Unreal Engine Technical Artist Job at DreamWorld in Redwood City
DreamWorld, Redwood City, CA, US, 94061
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This range is provided by DreamWorld. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.
Base pay range
$1.00/yr - $100,000.00/yr
DreamWorld is a massively scalable open‑world MMO with one of the largest multiplayer architectures ever built. We’re pushing UE5 to its limits and now we’re looking for our first Technical Artist to own visual quality and performance across the entire game.
This role is perfect for a highly technical UE artist who thrives in fast iteration, loves solving performance challenges, and wants massive ownership over what millions of players will ultimately see.
What You’ll Do
Own the performance, optimization, and technical art pipeline for the entire project
Diagnose and resolve bottlenecks related to lighting, materials, shaders, Nanite, Lumen, and VFX
Build, profile, and maintain highly optimized art workflows for all target platforms
Collaborate directly with engineering and art to ensure visuals are beautiful, scalable, and efficient
Develop tools, shaders, materials, lighting setups, and pipelines to improve both quality and dev‑speed
Maintain visual consistency across biomes, worlds, and content updates
Set the visual bar for DreamWorld and help shape its long‑term aesthetic identity
You’ll Be a Great Fit If You
Are deeply experienced with Unreal Engine 5 (Nanite, Lumen, PCG, profiling tools, etc.)
Have strong material/shader development skills and a solid understanding of rendering fundamentals
Are comfortable profiling and optimizing everything from shaders to lighting to asset pipelines
Understand dynamic lighting systems and how to balance quality vs. performance
Have a problem‑solver mindset: you can break down and fix complex visual/performance challenges
Want ownership. You choose what you work on, you set the standards, and your decisions directly impact players
Enjoy collaborating with small, senior teams and wearing multiple hats
Have a portfolio that showcases optimization, lighting, materials, and technical artistry
Bonus Skills (Not Required)
Atmospheric effects, terrain systems, skyboxes
Blueprint‑based tooling or editor utility development
Real‑time cinematics or high‑end lighting setups
Environment art or modular world‑building experience
Seniority Level
Mid‑Senior level
Employment Type
Contract
Job Function
Design, Art/Creative, and Information Technology
Industries
Computer Games
Other
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