
Grimlore Games GmbH is hiring: (Junior/Mid) 3D Animator (m/f/d) in New Bremen
Grimlore Games GmbH, New Bremen, OH, US, 45869
We are looking for a skilled, passionate, and creative 3D Animator. The role involves creating high-quality animations that reflect character personalities and align with the creative vision. The animator will collaborate closely with the tech team and designers using 3ds Max/Maya and Unreal Engine, contributing to both current and future game titles.
Some of your responsibilities: Create high quality animations that portray character & creature personalities consistent with the style and vision as laid out by Directors
Demonstrate a superior sense of posing, timing, and weight
Continuously push the quality of the animations
Help to identify and solve animation process and implementation issues
Desired qualifications: A demo reel that showcases a range of gameplay animations (handkey & mocap)
Good knowledge about animation in Maya / 3D Studio Max
Knowledge of the pipeline of animating a video game character from Maya/3DS Max into the animation controller in Unreal/Unity
Ability to analyze our game and competitor games and identifying needs to increase the animation quality
Motion Capture and Pose to Pose experience
Bonus: Coding knowledge in C++, Blueprints (UE4), C# or Python
Passion for roleplaying games is welcomed
Applicants must be authorized to work in Germany/E.U
Fluent in written and spoken English
A positive team-oriented mindset.
Proactive, self-motivated, and be able to work without micromanagement.
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In Summary: We are looking for a skilled, passionate, and creative 3D Animator . The role involves creating high-quality animations that reflect character personalities . The animator will collaborate closely with the tech team and designers using 3ds Max/Maya and Unreal Engine .
En Español: Buscamos un animador 3D hábil, apasionado y creativo. El papel consiste en crear animaciones de alta calidad que reflejen las personalidades del personaje y se alineen con la visión creativa. El animador colaborará estrechamente con el equipo tecnológico y los diseñadores utilizando 3ds Max / Maya e Unreal Engine, contribuyendo tanto a títulos actuales como futuros de juegos. Algunas de sus responsabilidades: Crearanimaciones de gran calidad que retratan personajes de personajes y criaturas consistentes con el estilo y la visión establecidos por los directores Demostrar una sensación superior de posing, tiempo y peso Empujar continuamente la calidad de las animaciones para identificar y resolver problemas de procesamiento e implementación de animación Calificaciones deseadas: Una bobina demo que muestra una variedad de animaciones (key & mocap) Conocimiento adecuado sobre la animación en 3DS Estudio Maia Proteccionista debe ser capaz de mejorar la capacidad de trabajo de un jugador en juego de acción en inglés sin necesidad de hacerse cargo al sistema de control de caricatígrafa o auto-análisis de videojuegos C#Codex/Uncommunity.