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Work at Acme.com

IMXLAB Producer Job at Work at Acme.com in Denver

Work at Acme.com, Denver, CO, United States, 80285

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  • WORK CLOSELY WITH THE CREATIVE LEADS TO PRODUCE CAPTIVATING, STORY-DRIVEN AND ACTION-PACKED OR DRAMATIC MOMENTS THAT FIT WITHIN THE STYLE AND PACING OF THE TITLE.
  • DELIVER BLOCKING ANIMATICS AND QUICK DRAFT ANIMATIONS FOR PROOF OF CONCEPTS
  • ESTABLISH A GOOD UNDERSTANDING OF THE EXISTING TOOLS AND PIPELINES; EXPERIMENT / CHAMPION OPPORTUNITIES FOR IMPROVEMENT.
  • HELP DEFINE AND ACT AS A KEY CUSTOMER FOR NEW TECHNOLOGY INVESTMENTS AND PIPELINE DEVELOPMENT..
  • COLLABORATE IN DEVELOPMENT OF BREAKDOWNS, TASK LISTS, ESTIMATES, SCHEDULES, MILESTONES AND OVERALL PROJECT GOALS AS NECESSARY. MONITOR PROGRESS OF ANIMATION DELIVERABLES
  • PREP OR ASSIST IN MO-CAP SHOOTING SESSIONS (CASTING, CHOREOGRAPHY, MOTION LIST, DIRECTION, ETC.)

REQUIRED SKILLS / EXPERIENCE:

  • MAYA & FBX: IN-DEPTH KNOWLEDGE, EXPERIENCE WITH
  • EXPERIENCED IN THE DEVELOPMENT OF STORYTELLING DRIVEN BY CHARACTER PERFORMANCES THAT UTILIZE REALISTIC CHARACTER ANIMATION
  • ADAPTABLE, WILLING TO LEARN NEW PROCESSES AND TECHNICAL SKILLS WITH AN ENTHUSIASM FOR NEW IDEAS, TOOLS AND PLATFORMS.
  • FLEXIBLE AND WILLING TO ACCEPT DIRECTION, INPUT FROM OTHERS.

DESIRED SKILLS / EXPERIENCE:

  • EXPERIENCE OR INTEREST IN THE CREATION OF VR & AR EXPERIENCES
  • PASSION FOR PLAYING AND MAKING GAMES
  • VFX ANIMATION (SHOT PRODUCTION) / PIPELINE EXPERIENCE
  • UNREAL: EXTENSIVE EXPERIENCE WORKING WITH ANIMATION TOOL SETS IN UE 3 OR 4.
  • MFA OR EQUIVALENT EXPERIENCE
  • ADDITIONAL ANIMATION SOFTWARE EXPERIENCE (EX: HOUDINI) WOULD BE CONSIDERED A PLUS

A PORTFOLIO / REEL SUBMISSION IS REQUIRED. IT SHOULD DEMONSTRATE:

  • EXCEPTIONAL ARTISTIC SENSIBILITIES IN HUMAN & ANIMAL LOCOMOTION, STORYTELLING THROUGH THE PERSONALITY OF EXPRESSIVE GESTURE, TIMING AND CHARACTER DEVELOPMENT.
  • EXAMPLES OF GAME-READY ANIMATIONS COMBINING LAYERED BLENDING, OVERLAYS, IK AND OTHER RUN-TIME SYSTEMS.
  • EXAMPLES OF KEYFRAMED PERFORMANCE TO NARRATIVE, FOR BODY, FACIAL AND LIP-SYNCH IN BOTH HUMAN AND STYLIZED FORMS.
  • STRONG EXPERIENCE IN MO-CAP EDITING, FROM SOURCE DATA THROUGH TO COMPLETE, FINAL MOTION FOR BOTH FULL BODY AND FACIAL.
  • ADDITIONAL RELEVANT EXAMPLES OF ANIMAL OR QUADRUPED MOTION, MECHANICAL AND RIGID BODY MOTION, VISUAL EFFECTS AND USE OF SECONDARY MOTION SIMULATION / SOLUTIONS.

A DETAILED BREAKDOWN OF YOUR WORK IN EACH SECTION OF THE REEL IS REQUIRED

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