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DreamForge Games

Unity 3D Character Animator (Rigging, IK, Technical Animation) Job at DreamForge

DreamForge Games, Miami, FL, United States, 33222

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Unity 3D Character Animator (Rigging, IK, Technical Animation)

Join to apply for the Unity 3D Character Animator (Rigging, IK, Technical Animation) role at DreamForge Games.

Overview

We are hiring a 3D character animator for a paid test assignment to evaluate animation quality, technical execution, and Unity integration before moving forward with a full or part‑time position working with a much larger animation library.

Required Technical Skills

  • 3D character animation (realistic, performance‑driven)
  • 3ds Max Biped rigs (or clearly explain an alternative workflow)
  • Clean looping animations and smooth blending
  • Upper‑body animation that layers cleanly over idles
  • Unity animation setup (Animator Controller, clip setup, basic state transitions)
  • Organized delivery with clear naming conventions

Nice to Have (not Required)

  • Mocap capabilities, cleanup, and enhancement
  • IK‑assisted animation workflows

To Apply, Please Include

  • Character animation samples (not environment‑only work)
  • Brief explanation of your Unity animation workflow

Final Output Requirements

  • Properly configured clips (looping, root motion as appropriate)
  • Import and set up all animations in Unity
  • Animator Controller with basic states and transitions
  • Clean, usable setup ready for in‑project testing
  • Unity scene or package demonstrating working animation setup
  • Consistent, descriptive naming convention

Character & Style

  • Character: Human teenage boy with accessories (glasses, headphones); see pictures/videos
  • Rig: 3ds Max Biped
  • Style: Realistic motion with slightly exaggerated body language
  • Context: Character always faces and interacts directly with the camera (viewer)

Test Deliverables (Scope of Work)

  • Mesh / Rig Prep (Light Touch)
  • Minor adjustments to mesh, skinning, or rig only if required for clean animation
  • No full re‑rig or character redesign expected
  • Greeting Animation Sequence (Core Test)

Deliver a short, camera‑facing interaction broken into three animation clips:

  • Waiting Idle (Looping)
    • 1–2 seconds
    • Arms behind back, hands crossed
    • Slight forward lean, subtle idle motion
    • Head tilted, looking toward approaching camera
  • Welcome Gesture
    • 1–2 seconds
    • Opens arms slightly, presenting the space
    • Confident and natural (not theatrical)
  • Self‑Introduction Gesture
    • 2–3 seconds
    • Hand to chest with a small bow
    • Followed by a friendly gesture toward the camera
  • General Idles (Looping)

Provide Two Distinct Idle Animations

  • Idle A – Listening
    • Alert posture, focused on the camera
    • Occasional nods acknowledging an unseen speaker
  • Idle B – Excited Talking
    • Lively upper‑body motion
    • Expressive arm and hand gestures reinforcing speech

Evaluation Criteria

  • Animation quality and performance realism
  • Technical cleanliness (loops, blending, Unity setup)
  • Communication skills, reliability, and efficiency

Strong results will lead directly to a larger, long‑term animation contract.

Seniority level

  • Entry level

Employment type

  • Contract

Job function

  • Design, Art/Creative, and Information Technology

Industries

  • Software Development
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