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The Planet Group

Graphics Developer

The Planet Group, Cupertino, California, United States, 95014

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Senior Recruiter @ The Planet Group: Creative, Design, Marketing & Product Graphics Developer

Location:

Remote, but must be local to Culver City, CA, Cupertino, CA or New York, NY

Schedule:

40 hours

Duration:

12 Months with potential to extend

Pay:

$118-$120hr, DOE (W2 and benefit options)

The Planet Group is looking for a

Graphics Developer

to join our well-known Fortune 500 client on a 12-month contract, working a remote schedule but located in Culver City, CA, Cupertino, CA, or New York, NY.

Graphics Developer Qualifications

7-10 years of experience with real-time graphics and rendering pipelines

Strong knowledge of Metal Shading Language (MSL) or equivalent shader languages (OpenGL/GLSL/HLSL/Vulkan)

Understanding of ray tracing, ray marching, volumetric rendering, and real-time lighting models

Proficiency in Objective-C or C++ (Swift a plus)

Experience with AppKit or UIKit environments

Skilled in concurrent programming, debugging, and performance optimization

Comfortable building shaders, pipelines, and tools used by non-engineering collaborators

Proficient with Git and collaborative workflows

Strong communication skills and ability to bridge creative and technical perspectives

Familiarity with content creation tools such as TouchDesigner, Houdini, or Reality Composer Pro

Demonstrated success in large-scale or cross-disciplinary content pipelines

Deep expertise in modern rendering pipelines and comfort moving between creative experimentation and low-level optimization

A strong understanding of ray tracing, ray marching, volumetric rendering, and general 3D graphics fundamentals is essential

Experience with OpenGL, Vulkan, GLSL, or HLSL is valuable

Metal proficiency is ideal

Technical mastery as well as a strong visual sensibility - the ability to interpret creative direction and shape the look and feel of real-time effects - is required

Familiarity with Core Animation, Core Graphics, USD, or SceneKit

Experience building apps end-to-end

Graphics Developer Description

Collaborate closely with designers, producers, creative directors, and engineers

Conceive, implement, and refine Metal-based visual effects used across apps and frameworks

Translate visual ideas and look-dev references into performant, reusable rendering solutions

Combining technical precision with a strong sense for visual quality and composition

Other duties as assigned

Seniority Level Mid-Senior level

Employment Type Contract

Job Function Marketing, Advertising, and Engineering

Industries Technology, Information and Media

Benefits Vision insurance, Medical insurance, 401(k)

Referral Notice Referrals increase your chances of interviewing at The Planet Group by 2x

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