The Planet Group
Senior Recruiter @ The Planet Group: Creative, Design, Marketing & Product
Graphics Developer
Location:
Remote, but must be local to Culver City, CA, Cupertino, CA or New York, NY
Schedule:
40 hours
Duration:
12 Months with potential to extend
Pay:
$118-$120hr, DOE (W2 and benefit options)
The Planet Group is looking for a
Graphics Developer
to join our well-known Fortune 500 client on a 12-month contract, working a remote schedule but located in Culver City, CA, Cupertino, CA, or New York, NY.
Graphics Developer Qualifications
7-10 years of experience with real-time graphics and rendering pipelines
Strong knowledge of Metal Shading Language (MSL) or equivalent shader languages (OpenGL/GLSL/HLSL/Vulkan)
Understanding of ray tracing, ray marching, volumetric rendering, and real-time lighting models
Proficiency in Objective-C or C++ (Swift a plus)
Experience with AppKit or UIKit environments
Skilled in concurrent programming, debugging, and performance optimization
Comfortable building shaders, pipelines, and tools used by non-engineering collaborators
Proficient with Git and collaborative workflows
Strong communication skills and ability to bridge creative and technical perspectives
Familiarity with content creation tools such as TouchDesigner, Houdini, or Reality Composer Pro
Demonstrated success in large-scale or cross-disciplinary content pipelines
Deep expertise in modern rendering pipelines and comfort moving between creative experimentation and low-level optimization
A strong understanding of ray tracing, ray marching, volumetric rendering, and general 3D graphics fundamentals is essential
Experience with OpenGL, Vulkan, GLSL, or HLSL is valuable
Metal proficiency is ideal
Technical mastery as well as a strong visual sensibility - the ability to interpret creative direction and shape the look and feel of real-time effects - is required
Familiarity with Core Animation, Core Graphics, USD, or SceneKit
Experience building apps end-to-end
Graphics Developer Description
Collaborate closely with designers, producers, creative directors, and engineers
Conceive, implement, and refine Metal-based visual effects used across apps and frameworks
Translate visual ideas and look-dev references into performant, reusable rendering solutions
Combining technical precision with a strong sense for visual quality and composition
Other duties as assigned
Seniority Level Mid-Senior level
Employment Type Contract
Job Function Marketing, Advertising, and Engineering
Industries Technology, Information and Media
Benefits Vision insurance, Medical insurance, 401(k)
Referral Notice Referrals increase your chances of interviewing at The Planet Group by 2x
#J-18808-Ljbffr
Location:
Remote, but must be local to Culver City, CA, Cupertino, CA or New York, NY
Schedule:
40 hours
Duration:
12 Months with potential to extend
Pay:
$118-$120hr, DOE (W2 and benefit options)
The Planet Group is looking for a
Graphics Developer
to join our well-known Fortune 500 client on a 12-month contract, working a remote schedule but located in Culver City, CA, Cupertino, CA, or New York, NY.
Graphics Developer Qualifications
7-10 years of experience with real-time graphics and rendering pipelines
Strong knowledge of Metal Shading Language (MSL) or equivalent shader languages (OpenGL/GLSL/HLSL/Vulkan)
Understanding of ray tracing, ray marching, volumetric rendering, and real-time lighting models
Proficiency in Objective-C or C++ (Swift a plus)
Experience with AppKit or UIKit environments
Skilled in concurrent programming, debugging, and performance optimization
Comfortable building shaders, pipelines, and tools used by non-engineering collaborators
Proficient with Git and collaborative workflows
Strong communication skills and ability to bridge creative and technical perspectives
Familiarity with content creation tools such as TouchDesigner, Houdini, or Reality Composer Pro
Demonstrated success in large-scale or cross-disciplinary content pipelines
Deep expertise in modern rendering pipelines and comfort moving between creative experimentation and low-level optimization
A strong understanding of ray tracing, ray marching, volumetric rendering, and general 3D graphics fundamentals is essential
Experience with OpenGL, Vulkan, GLSL, or HLSL is valuable
Metal proficiency is ideal
Technical mastery as well as a strong visual sensibility - the ability to interpret creative direction and shape the look and feel of real-time effects - is required
Familiarity with Core Animation, Core Graphics, USD, or SceneKit
Experience building apps end-to-end
Graphics Developer Description
Collaborate closely with designers, producers, creative directors, and engineers
Conceive, implement, and refine Metal-based visual effects used across apps and frameworks
Translate visual ideas and look-dev references into performant, reusable rendering solutions
Combining technical precision with a strong sense for visual quality and composition
Other duties as assigned
Seniority Level Mid-Senior level
Employment Type Contract
Job Function Marketing, Advertising, and Engineering
Industries Technology, Information and Media
Benefits Vision insurance, Medical insurance, 401(k)
Referral Notice Referrals increase your chances of interviewing at The Planet Group by 2x
#J-18808-Ljbffr