Harvey Nash
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This range is provided by Harvey Nash. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.
Base pay range
$110.00/hr - $120.00/hr Direct message the job poster from Harvey Nash Location: Remote, but must be local to CUL, CUP, or NYC Duration: 12 Months Realtime Graphics Developer We’re looking for an experienced and passionate graphics engineer to design and build real- time visual effects, prototypes, and creative tools. In this role, you’ll collaborate closely with designers, producers, creative directors, and engineers to conceive, implement, and refine Metal-based visual effects used across apps and frameworks. You’ll translate visual ideas and look-dev references into performant, reusable rendering solutions — combining technical precision with a strong sense for visual quality and composition. You should bring deep expertise in modern rendering pipelines and comfort moving between creative experimentation and low-level optimization. A strong understanding of ray tracing, ray marching, volumetric rendering, and general 3D graphics fundamentals is essential. Experience with OpenGL, Vulkan, GLSL, or HLSL is valuable. Metal proficiency is ideal. Success in this role requires not only technical mastery but also a strong visual sensibility — the ability to interpret creative direction and shape the look and feel of real-time effects. Key Qualifications
7-10 years of experience with real-time graphics and rendering pipelines Strong knowledge of Metal Shading Language (MSL) or equivalent shader languages (OpenGL/GLSL/HLSL/Vulkan) Understanding of ray tracing, ray marching, volumetric rendering, and real-time lighting models Proficiency in Objective-C or C++ (Swift a plus) Experience with AppKit or UIKit environments Skilled in concurrent programming, debugging, and performance optimization Comfortable building shaders, pipelines, and tools used by non-engineering collaborators Proficient with Git and collaborative workflows Strong communication skills and ability to bridge creative and technical perspectives Familiarity with content creation tools such as TouchDesigner, Houdini, or Reality Composer Pro Demonstrated success in large-scale or cross-disciplinary content pipelines Preferred Qualifications
Familiarity with Core Animation, Core Graphics, USD, or SceneKit Experience building apps end-to-end on Client platforms Seniority level
Mid-Senior level Employment type
Contract Job function
Design Industries
Appliances, Electrical, and Electronics Manufacturing Referrals increase your chances of interviewing at Harvey Nash by 2x
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$110.00/hr - $120.00/hr Direct message the job poster from Harvey Nash Location: Remote, but must be local to CUL, CUP, or NYC Duration: 12 Months Realtime Graphics Developer We’re looking for an experienced and passionate graphics engineer to design and build real- time visual effects, prototypes, and creative tools. In this role, you’ll collaborate closely with designers, producers, creative directors, and engineers to conceive, implement, and refine Metal-based visual effects used across apps and frameworks. You’ll translate visual ideas and look-dev references into performant, reusable rendering solutions — combining technical precision with a strong sense for visual quality and composition. You should bring deep expertise in modern rendering pipelines and comfort moving between creative experimentation and low-level optimization. A strong understanding of ray tracing, ray marching, volumetric rendering, and general 3D graphics fundamentals is essential. Experience with OpenGL, Vulkan, GLSL, or HLSL is valuable. Metal proficiency is ideal. Success in this role requires not only technical mastery but also a strong visual sensibility — the ability to interpret creative direction and shape the look and feel of real-time effects. Key Qualifications
7-10 years of experience with real-time graphics and rendering pipelines Strong knowledge of Metal Shading Language (MSL) or equivalent shader languages (OpenGL/GLSL/HLSL/Vulkan) Understanding of ray tracing, ray marching, volumetric rendering, and real-time lighting models Proficiency in Objective-C or C++ (Swift a plus) Experience with AppKit or UIKit environments Skilled in concurrent programming, debugging, and performance optimization Comfortable building shaders, pipelines, and tools used by non-engineering collaborators Proficient with Git and collaborative workflows Strong communication skills and ability to bridge creative and technical perspectives Familiarity with content creation tools such as TouchDesigner, Houdini, or Reality Composer Pro Demonstrated success in large-scale or cross-disciplinary content pipelines Preferred Qualifications
Familiarity with Core Animation, Core Graphics, USD, or SceneKit Experience building apps end-to-end on Client platforms Seniority level
Mid-Senior level Employment type
Contract Job function
Design Industries
Appliances, Electrical, and Electronics Manufacturing Referrals increase your chances of interviewing at Harvey Nash by 2x
#J-18808-Ljbffr