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Genesis AI

Staff Software Engineer, UI & Research Tooling (Bay Area / Paris / Remote) Job a

Genesis AI, San Francisco, CA, US, 94199

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Staff Software Engineer, UI & Research Tooling (Bay Area / Paris / Remote) What You’ll Do Design and build the human‑computer interface for physical data generation — language to dynamic and interactive 3D scenes and motion Design and build powerful tools that help engineers and researchers move faster. For example Develop interactive UIs to visualize simulation and robotics data — enabling fast, intuitive exploration of high‑dimensional sensor and control data at scale, from quick skimming to deep debugging Build intuitive, high‑throughput interfaces for annotating robotics data — including actions, object interactions, trajectories, affordances, and more — to accelerate model supervision and evaluation Build an experiment tracking and evaluation leaderboard: a central hub to compare models across tasks and environments, and drill into detailed metrics Bring great software engineer practices and discipline across the board (system architecture, CI, testing) Collaborate closely with engineering/research teams in robotics, simulation, and foundation models committed to building general‑purpose Physical AI What You’ll Bring Extensive experience with backend and frontend development, with frequent production releases (8+ years) Experience with TypeScript and modern React or equivalent Deep knowledge of best practices and API design principles Experience with gathering complex requirements from multiple stakeholders and translating them into intuitive tools Bonus: Experience building internal tooling to accelerate research workflows (e.g., data labeling, debugging, evaluation, visualization, experiment tracking) Bonus: Experience visualizing 3D data from domains like robotics, self‑driving, or simulation Seniority level Mid‑Senior level Employment type Full‑time Job function Engineering and Information Technology Industries Research Services #J-18808-Ljbffr