Genesis AI
Genesis AI is hiring: Staff Software Engineer, UI & Research Tooling (Bay Area /
Genesis AI, San Francisco, CA, United States, 94199
Staff Software Engineer, UI & Research Tooling (Bay Area / Paris / Remote)
What You’ll Do
- Design and build the human‑computer interface for physical data generation — language to dynamic and interactive 3D scenes and motion
- Design and build powerful tools that help engineers and researchers move faster. For example
- Develop interactive UIs to visualize simulation and robotics data — enabling fast, intuitive exploration of high‑dimensional sensor and control data at scale, from quick skimming to deep debugging
- Build intuitive, high‑throughput interfaces for annotating robotics data — including actions, object interactions, trajectories, affordances, and more — to accelerate model supervision and evaluation
- Build an experiment tracking and evaluation leaderboard: a central hub to compare models across tasks and environments, and drill into detailed metrics
- Bring great software engineer practices and discipline across the board (system architecture, CI, testing)
- Collaborate closely with engineering/research teams in robotics, simulation, and foundation models committed to building general‑purpose Physical AI
What You’ll Bring
- Extensive experience with backend and frontend development, with frequent production releases (8+ years)
- Experience with TypeScript and modern React or equivalent
- Deep knowledge of best practices and API design principles
- Experience with gathering complex requirements from multiple stakeholders and translating them into intuitive tools
- Bonus: Experience building internal tooling to accelerate research workflows (e.g., data labeling, debugging, evaluation, visualization, experiment tracking)
- Bonus: Experience visualizing 3D data from domains like robotics, self‑driving, or simulation
Seniority level
Mid‑Senior level
Employment type
Full‑time
Job function
Engineering and Information Technology
Industries
Research Services