CrazyLabs
About the Role
We are looking for an exceptional
Senior Mobile Game 3D Artist
& Generalist
to join our team and work on a wide variety of mobile game projects
(hybrid games mainly) . This role is ideal for a highly versatile
3D generalist
who can deliver
outstanding quality at very high speed , adapt quickly to different art styles, and collaborate closely with art directors, programmers, and technical artists.
You will be expected to jump between multiple projects and art styles on a daily basis, contributing not only production‑ready assets but also ideas, visual solutions, and creative input—even in cases where no concept art is available.
Responsibilities
Create
high-quality 3D assets
for mobile games, including: Modeling, Rigging, Texturing, and high‑quality 3D animations
Work across a wide range of
mobile game art styles (strong emphasis on hybrid games though - must have knowledge and experience in Hybrid gaming and art) , from: Cartoony, Simplified/abstract, More mature
Rapidly adapt between different projects, styles, and requirements
Collaborate closely with: Art Directors, Programmers, Technical Artists, GDs & PMs
Deliver assets efficiently while maintaining
exceptional visual quality
Proactively suggest ideas, concepts, and visual solutions, even without guidance from a concept artist
Research references and visual directions independently and translate them into strong 3D results
Manage time, priorities, and workload effectively
Maintain high availability for communication, feedback, and iteration
Requirements
3–4+ years of professional experience as a
3D Artist in mobile games
Strong experience as a
3D generalist
Excellent skills in:
3ds Max, Blender
Proven ability to produce
top‑tier quality at very high speed
Strong understanding of
mobile game production constraints
Ability to quickly switch between art styles and tasks
Experience working without detailed concepts and still delivering strong visual results
Highly organized, reliable, and self‑managed
Strong communication skills and high availability during working hours
Experience working with
Unity :
Hands‑on integration
Understanding of asset setup, optimization, and pipelines (big plus)
Nice to Have
Maya experience
Deeper hands‑on experience inside Unity (scene setup, prefabs, materials, basic optimization)
#J-18808-Ljbffr
Senior Mobile Game 3D Artist
& Generalist
to join our team and work on a wide variety of mobile game projects
(hybrid games mainly) . This role is ideal for a highly versatile
3D generalist
who can deliver
outstanding quality at very high speed , adapt quickly to different art styles, and collaborate closely with art directors, programmers, and technical artists.
You will be expected to jump between multiple projects and art styles on a daily basis, contributing not only production‑ready assets but also ideas, visual solutions, and creative input—even in cases where no concept art is available.
Responsibilities
Create
high-quality 3D assets
for mobile games, including: Modeling, Rigging, Texturing, and high‑quality 3D animations
Work across a wide range of
mobile game art styles (strong emphasis on hybrid games though - must have knowledge and experience in Hybrid gaming and art) , from: Cartoony, Simplified/abstract, More mature
Rapidly adapt between different projects, styles, and requirements
Collaborate closely with: Art Directors, Programmers, Technical Artists, GDs & PMs
Deliver assets efficiently while maintaining
exceptional visual quality
Proactively suggest ideas, concepts, and visual solutions, even without guidance from a concept artist
Research references and visual directions independently and translate them into strong 3D results
Manage time, priorities, and workload effectively
Maintain high availability for communication, feedback, and iteration
Requirements
3–4+ years of professional experience as a
3D Artist in mobile games
Strong experience as a
3D generalist
Excellent skills in:
3ds Max, Blender
Proven ability to produce
top‑tier quality at very high speed
Strong understanding of
mobile game production constraints
Ability to quickly switch between art styles and tasks
Experience working without detailed concepts and still delivering strong visual results
Highly organized, reliable, and self‑managed
Strong communication skills and high availability during working hours
Experience working with
Unity :
Hands‑on integration
Understanding of asset setup, optimization, and pipelines (big plus)
Nice to Have
Maya experience
Deeper hands‑on experience inside Unity (scene setup, prefabs, materials, basic optimization)
#J-18808-Ljbffr