
Senior 3D Generalist Job at CrazyLabs in New Bremen
CrazyLabs, New Bremen, OH, United States
About the Role
We are looking for an exceptional Senior Mobile Game 3D Artist & Generalist to join our team and work on a wide variety of mobile game projects (hybrid games mainly) . This role is ideal for a highly versatile 3D generalist who can deliver outstanding quality at very high speed , adapt quickly to different art styles, and collaborate closely with art directors, programmers, and technical artists.
You will be expected to jump between multiple projects and art styles on a daily basis, contributing not only production‑ready assets but also ideas, visual solutions, and creative input—even in cases where no concept art is available.
Responsibilities
Create high-quality 3D assets for mobile games, including: Modeling, Rigging, Texturing, and high‑quality 3D animations
Work across a wide range of mobile game art styles (strong emphasis on hybrid games though - must have knowledge and experience in Hybrid gaming and art) , from: Cartoony, Simplified/abstract, More mature
Rapidly adapt between different projects, styles, and requirements
Collaborate closely with: Art Directors, Programmers, Technical Artists, GDs & PMs
Deliver assets efficiently while maintaining exceptional visual quality
Proactively suggest ideas, concepts, and visual solutions, even without guidance from a concept artist
Research references and visual directions independently and translate them into strong 3D results
Manage time, priorities, and workload effectively
Maintain high availability for communication, feedback, and iteration
Requirements
3–4+ years of professional experience as a 3D Artist in mobile games
Strong experience as a 3D generalist
Excellent skills in: 3ds Max, Blender
Proven ability to produce top‑tier quality at very high speed
Strong understanding of mobile game production constraints
Ability to quickly switch between art styles and tasks
Experience working without detailed concepts and still delivering strong visual results
Highly organized, reliable, and self‑managed
Strong communication skills and high availability during working hours
Experience working with Unity :
Hands‑on integration
Understanding of asset setup, optimization, and pipelines (big plus)
Nice to Have
Maya experience
Deeper hands‑on experience inside Unity (scene setup, prefabs, materials, basic optimization)
#J-18808-Ljbffr
In Summary: Senior Mobile Game 3D Artist & Generalist to join our team and work on a wide variety of mobile game projects (hybrid games mainly) The role is ideal for a highly versatile 3D generalist who can deliver outstanding quality at very high speed . Responsibilities include creating high-quality 3D assets for mobile games .
En Español: Estamos buscando un artista y generalista 3D de juegos móviles senior excepcional para unirse a nuestro equipo y trabajar en una amplia variedad de proyectos de juego móvil (principalmente juegos híbridos). Este papel es ideal para un generalista 3D altamente versátil que puede ofrecer una calidad excepcional a muy alta velocidad, adaptarse rápidamente a diferentes estilos de arte y colaborar estrechamente con directores artísticos, programadores y artistas técnicos. Se espera que salte entre múltiples proyectos y estilos artísticos en una base diaria, contribuyendo no solo con activos listos para la producción sino también con ideas, soluciones visuales e insumos creativos incluso en casos donde no hay arte conceptual disponible. Responsabilidades Crear activos 3D de gran calidad para juegos móviles, incluyendo: Modelado, Rigging, Texturing y animación 3D rápida y de alta calidad Trabajar a través de una amplia gama de modelos de juego móvil (énfasis fuerte sobre los conceptos híbridos - debe tener conocimientos y experiencia en el juego híbrido y arte), desde: dibujo animado, simplificado/abstracto, habilidades avanzadas de trabajo más cercanas a las necesidades básicas del artista sin necesidad de diseñar sus propias manos, así como capacidades técnicas de trabajo, desarrollar y mejorar su capacidad de trabajo; Conceptos gráficos, programas de gestión de videoconceptivos, maquillaje y sistemas de comunicación de alto rendimiento, pero aún sin contar con una mayor eficacia: Experiencia profesional de manejabilidad, capacidad de trabajar de tres años (existencia).
We are looking for an exceptional Senior Mobile Game 3D Artist & Generalist to join our team and work on a wide variety of mobile game projects (hybrid games mainly) . This role is ideal for a highly versatile 3D generalist who can deliver outstanding quality at very high speed , adapt quickly to different art styles, and collaborate closely with art directors, programmers, and technical artists.
You will be expected to jump between multiple projects and art styles on a daily basis, contributing not only production‑ready assets but also ideas, visual solutions, and creative input—even in cases where no concept art is available.
Responsibilities
Create high-quality 3D assets for mobile games, including: Modeling, Rigging, Texturing, and high‑quality 3D animations
Work across a wide range of mobile game art styles (strong emphasis on hybrid games though - must have knowledge and experience in Hybrid gaming and art) , from: Cartoony, Simplified/abstract, More mature
Rapidly adapt between different projects, styles, and requirements
Collaborate closely with: Art Directors, Programmers, Technical Artists, GDs & PMs
Deliver assets efficiently while maintaining exceptional visual quality
Proactively suggest ideas, concepts, and visual solutions, even without guidance from a concept artist
Research references and visual directions independently and translate them into strong 3D results
Manage time, priorities, and workload effectively
Maintain high availability for communication, feedback, and iteration
Requirements
3–4+ years of professional experience as a 3D Artist in mobile games
Strong experience as a 3D generalist
Excellent skills in: 3ds Max, Blender
Proven ability to produce top‑tier quality at very high speed
Strong understanding of mobile game production constraints
Ability to quickly switch between art styles and tasks
Experience working without detailed concepts and still delivering strong visual results
Highly organized, reliable, and self‑managed
Strong communication skills and high availability during working hours
Experience working with Unity :
Hands‑on integration
Understanding of asset setup, optimization, and pipelines (big plus)
Nice to Have
Maya experience
Deeper hands‑on experience inside Unity (scene setup, prefabs, materials, basic optimization)
#J-18808-Ljbffr
In Summary: Senior Mobile Game 3D Artist & Generalist to join our team and work on a wide variety of mobile game projects (hybrid games mainly) The role is ideal for a highly versatile 3D generalist who can deliver outstanding quality at very high speed . Responsibilities include creating high-quality 3D assets for mobile games .
En Español: Estamos buscando un artista y generalista 3D de juegos móviles senior excepcional para unirse a nuestro equipo y trabajar en una amplia variedad de proyectos de juego móvil (principalmente juegos híbridos). Este papel es ideal para un generalista 3D altamente versátil que puede ofrecer una calidad excepcional a muy alta velocidad, adaptarse rápidamente a diferentes estilos de arte y colaborar estrechamente con directores artísticos, programadores y artistas técnicos. Se espera que salte entre múltiples proyectos y estilos artísticos en una base diaria, contribuyendo no solo con activos listos para la producción sino también con ideas, soluciones visuales e insumos creativos incluso en casos donde no hay arte conceptual disponible. Responsabilidades Crear activos 3D de gran calidad para juegos móviles, incluyendo: Modelado, Rigging, Texturing y animación 3D rápida y de alta calidad Trabajar a través de una amplia gama de modelos de juego móvil (énfasis fuerte sobre los conceptos híbridos - debe tener conocimientos y experiencia en el juego híbrido y arte), desde: dibujo animado, simplificado/abstracto, habilidades avanzadas de trabajo más cercanas a las necesidades básicas del artista sin necesidad de diseñar sus propias manos, así como capacidades técnicas de trabajo, desarrollar y mejorar su capacidad de trabajo; Conceptos gráficos, programas de gestión de videoconceptivos, maquillaje y sistemas de comunicación de alto rendimiento, pero aún sin contar con una mayor eficacia: Experiencia profesional de manejabilidad, capacidad de trabajar de tres años (existencia).