The Donovan's Venom 501c3
3D Game Programmer (Gameplay)
The Donovan's Venom 501c3, Lilburn, Georgia, United States, 30247
3D Game Programmer (Gameplay)
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The Donovan's Venom 501c3
The Donovan's Venom, INC. is a non‑profit 501(c)(3) organization dedicated to bringing music, art, and entertainment to individuals in need. We provide resources to those who lack access to creative experiences.
About Us The Donovan’s Venom is a 501c3 nonprofit focused on curating universal accessibility to fine arts and music education for all. We are passionately dedicated to ensuring that everyone, regardless of financial circumstances, has access to high‑quality music education and performance opportunities. We aim to inspire, empower, and uplift communities through education, inclusivity, diversity and social impact.
Role Overview We are seeking a
3D Game Programmer (Gameplay)
with strong Unity and C# experience to help bring our game’s core systems and player interactions to life. This volunteer will work closely with designers, artists, and fellow developers to translate ideas into functional, polished gameplay features that support an engaging, mission‑aligned player experience.
Key Responsibilities
Implement and develop assigned gameplay functionality using Unity and C#.
Collaborate with designers to understand intended mechanics, player experience goals, and system behaviors.
Iterate on gameplay elements based on design feedback, playtesting insights, and project needs.
Ensure gameplay code is reliable, maintainable, scalable, and aligned with engineering best practices.
Integrate gameplay features into the broader game architecture in collaboration with the technical team.
Support debugging, optimization, and problem‑solving throughout development.
Contribute to clear documentation of systems, tools, and gameplay behaviors.
Commit to 15‑20 hours per week.
Qualifications
Demonstrated experience with Unity and C# (professional, academic, or hobbyist).
Understanding of gameplay programming principles, player interaction models, and 3D game logic.
Strong problem‑solving abilities and willingness to iterate on features.
Ability to collaborate effectively with designers and other developers in a remote environment.
Interest in mission‑driven or educational games is a plus.
What You’ll Gain
Hands‑on experience implementing gameplay features for a meaningful 3D game project.
Opportunities to build your engineering portfolio with gameplay systems, prototypes, and feature implementations.
Collaboration with a creative, supportive interdisciplinary volunteer team.
Growth in gameplay engineering, debugging, optimization, and Unity development.
The chance to contribute to a social‑impact project that benefits players and communities.
Watch our video to learn more: The Donovans Piano Room
Seniority level Associate
Employment type Volunteer
Job function Engineering and Information Technology
#J-18808-Ljbffr
–
The Donovan's Venom 501c3
The Donovan's Venom, INC. is a non‑profit 501(c)(3) organization dedicated to bringing music, art, and entertainment to individuals in need. We provide resources to those who lack access to creative experiences.
About Us The Donovan’s Venom is a 501c3 nonprofit focused on curating universal accessibility to fine arts and music education for all. We are passionately dedicated to ensuring that everyone, regardless of financial circumstances, has access to high‑quality music education and performance opportunities. We aim to inspire, empower, and uplift communities through education, inclusivity, diversity and social impact.
Role Overview We are seeking a
3D Game Programmer (Gameplay)
with strong Unity and C# experience to help bring our game’s core systems and player interactions to life. This volunteer will work closely with designers, artists, and fellow developers to translate ideas into functional, polished gameplay features that support an engaging, mission‑aligned player experience.
Key Responsibilities
Implement and develop assigned gameplay functionality using Unity and C#.
Collaborate with designers to understand intended mechanics, player experience goals, and system behaviors.
Iterate on gameplay elements based on design feedback, playtesting insights, and project needs.
Ensure gameplay code is reliable, maintainable, scalable, and aligned with engineering best practices.
Integrate gameplay features into the broader game architecture in collaboration with the technical team.
Support debugging, optimization, and problem‑solving throughout development.
Contribute to clear documentation of systems, tools, and gameplay behaviors.
Commit to 15‑20 hours per week.
Qualifications
Demonstrated experience with Unity and C# (professional, academic, or hobbyist).
Understanding of gameplay programming principles, player interaction models, and 3D game logic.
Strong problem‑solving abilities and willingness to iterate on features.
Ability to collaborate effectively with designers and other developers in a remote environment.
Interest in mission‑driven or educational games is a plus.
What You’ll Gain
Hands‑on experience implementing gameplay features for a meaningful 3D game project.
Opportunities to build your engineering portfolio with gameplay systems, prototypes, and feature implementations.
Collaboration with a creative, supportive interdisciplinary volunteer team.
Growth in gameplay engineering, debugging, optimization, and Unity development.
The chance to contribute to a social‑impact project that benefits players and communities.
Watch our video to learn more: The Donovans Piano Room
Seniority level Associate
Employment type Volunteer
Job function Engineering and Information Technology
#J-18808-Ljbffr