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Refactor Games

Refactor Games is hiring: Senior Environment Artist – UE5 in Beverly Hills

Refactor Games, Beverly Hills, California, United States

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Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.

We're looking for a
Senior Environment Artist
to create high-quality, realistic environments for a large-scale AAA game in Unreal Engine 5. The focus is on
sports, action, and simulation worlds
—stadiums, arenas, training facilities, crowds, and broadcast-inspired presentation layers—delivered with a balance of
realism and readability
.

You'll be responsible for owning environment assets from blockout through polish, guiding junior artists, and ensuring technical performance without sacrificing visual fidelity.

You'll Work On:

  • Building
    realistic 3D environments
    including stadiums, arenas, fields, tunnels, locker rooms, and surrounding spaces
  • Designing props, crowd assets, and environmental storytelling details that enhance authenticity
  • Creating
    modular environment kits
    that scale across multiple locations and levels
  • Working with art direction to define
    visual style and mood
    for sports and simulation settings
  • Collaborating with level designers to align gameplay readability with environmental fidelity
  • Optimizing assets for
    performance and streaming
    in Unreal Engine 5 (Nanite, Lumen, LODs)
  • Reviewing and mentoring junior environment artists, setting quality standards
  • Integrating materials, lighting, and VFX to ensure cohesive presentation

Requirements:

  • 5+ years of environment art experience in 3D games
  • At least
    1 shipped 3D game
    (sports, action, or simulation strongly preferred)
  • Proficiency with
    Unreal Engine 5
    , including Nanite workflows, lighting, and optimization
  • Expertise in Maya, Blender, 3ds Max, or equivalent for modeling and UV work
  • Strong texturing skills in Substance Painter/Designer, Photoshop, or similar tools
  • Solid understanding of PBR materials, lighting, and environment composition
  • Ability to balance
    real-world accuracy
    with
    gameplay readability

Bonus Points:

  • Experience building stadiums, sports arenas, or large-scale crowds
  • Knowledge of real-time broadcast presentation aesthetics (camera angles, signage, lighting)
  • Familiarity with Houdini for procedural workflows or crowd generation
  • Passion for soccer or sports culture

This is a
senior, hands-on art role
: you'll own major parts of the environment pipeline, set quality benchmarks, and ensure players feel immersed in authentic, high-energy sports worlds.