Refactor Games is hiring: Senior Environment Artist – UE5 in Beverly Hills
Refactor Games, Beverly Hills, California, United States
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We're looking for a
Senior Environment Artist
to create high-quality, realistic environments for a large-scale AAA game in Unreal Engine 5. The focus is on
sports, action, and simulation worlds
—stadiums, arenas, training facilities, crowds, and broadcast-inspired presentation layers—delivered with a balance of
realism and readability
.
You'll be responsible for owning environment assets from blockout through polish, guiding junior artists, and ensuring technical performance without sacrificing visual fidelity.
You'll Work On:
- Building
realistic 3D environments
including stadiums, arenas, fields, tunnels, locker rooms, and surrounding spaces - Designing props, crowd assets, and environmental storytelling details that enhance authenticity
- Creating
modular environment kits
that scale across multiple locations and levels - Working with art direction to define
visual style and mood
for sports and simulation settings - Collaborating with level designers to align gameplay readability with environmental fidelity
- Optimizing assets for
performance and streaming
in Unreal Engine 5 (Nanite, Lumen, LODs) - Reviewing and mentoring junior environment artists, setting quality standards
- Integrating materials, lighting, and VFX to ensure cohesive presentation
Requirements:
- 5+ years of environment art experience in 3D games
- At least
1 shipped 3D game
(sports, action, or simulation strongly preferred) - Proficiency with
Unreal Engine 5
, including Nanite workflows, lighting, and optimization - Expertise in Maya, Blender, 3ds Max, or equivalent for modeling and UV work
- Strong texturing skills in Substance Painter/Designer, Photoshop, or similar tools
- Solid understanding of PBR materials, lighting, and environment composition
- Ability to balance
real-world accuracy
with
gameplay readability
Bonus Points:
- Experience building stadiums, sports arenas, or large-scale crowds
- Knowledge of real-time broadcast presentation aesthetics (camera angles, signage, lighting)
- Familiarity with Houdini for procedural workflows or crowd generation
- Passion for soccer or sports culture
This is a
senior, hands-on art role
: you'll own major parts of the environment pipeline, set quality benchmarks, and ensure players feel immersed in authentic, high-energy sports worlds.