Certain Affinity, Inc.
As an Advanced Animator at Certain Affinity, you'll be part of a creative team generating highly polished in-game animations for AAA and original IP titles. This is a great opportunity to assist in the project's design by providing pre-visualization animations for gameplay elements and evolving and refining motion for characters, weapons, vehicles, and environmental objects. Are you looking for an opportunity to work with insanely talented, humble, and collaborative game devs? Then look no further and read on.
Responsibilities
Work with the Art Director, Lead Animator & Design team to visualize and integrate motion into a highly immersive world
Implementation of animation assets and testing in engine for accuracy
Mentor other animators on technique and process
Create animations in a variety of styles, from ultra-realistic mocap based movement to highly stylized hand‑keyed motion depending on the needs of the project
Requirements
4+ years’ experience in the game industry, specifically associated with character and object animation
Shipped 2+ titles as an animator
Experience establishing and driving new workflows for content creation
Experience establishing new tools for both internal and codev project use
Expert‑level understanding of the principles of animation
Experience in UE4 and UE5
Excellent understanding of game animation pipelines and workflow
Strong communication and time management skills
Ability to work within predefined styles from realistic to stylized and effectively communicate this style to the rest of a team
Knowledge and application of both keyframe and performance capture animation in a real‑time environment
Solid grasp of performance requirements and constraints of current‑generation console and PC gaming development
Solid understanding of how animation by way of performance, staging, dynamics, timing, and pacing influences player response and feedback to help make a game fun and engaging
Experience mentoring other artists and animators
Must be able to initiate visual direction without specific concept or design
A desire to work and support a diverse and inclusive environment
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Responsibilities
Work with the Art Director, Lead Animator & Design team to visualize and integrate motion into a highly immersive world
Implementation of animation assets and testing in engine for accuracy
Mentor other animators on technique and process
Create animations in a variety of styles, from ultra-realistic mocap based movement to highly stylized hand‑keyed motion depending on the needs of the project
Requirements
4+ years’ experience in the game industry, specifically associated with character and object animation
Shipped 2+ titles as an animator
Experience establishing and driving new workflows for content creation
Experience establishing new tools for both internal and codev project use
Expert‑level understanding of the principles of animation
Experience in UE4 and UE5
Excellent understanding of game animation pipelines and workflow
Strong communication and time management skills
Ability to work within predefined styles from realistic to stylized and effectively communicate this style to the rest of a team
Knowledge and application of both keyframe and performance capture animation in a real‑time environment
Solid grasp of performance requirements and constraints of current‑generation console and PC gaming development
Solid understanding of how animation by way of performance, staging, dynamics, timing, and pacing influences player response and feedback to help make a game fun and engaging
Experience mentoring other artists and animators
Must be able to initiate visual direction without specific concept or design
A desire to work and support a diverse and inclusive environment
#J-18808-Ljbffr