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UserWise

Creative Director / Lead Game Designer (Mobile F2P - Licensed IP)

UserWise, Poland, New York, United States

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Full time - Remote

Remote - open to all EU locations

The Opportunity UserWise is developing a new mobile game based on a globally recognized entertainment IP, blending proven F2P systems with fast, rewarding hybrid‑casual gameplay.

We're looking for a Creative Director / Lead Game Designer to own the creative vision, game feel, and design quality of the project. This role is the creative authority for the project – responsible for defining the player experience, setting the quality bar, and ensuring that every interaction feels rewarding, intuitive, and cohesive.

This is a hands‑on leadership role in a lean team environment. You will actively design, prototype, and iterate alongside engineers and artists, bridging mass‑market accessibility with long‑term retention, and shaping the soul of the game from early prototypes through launch.

Role Focus

Design vision & creative direction

Quality bar across all gameplay and systems

Clarity, cohesion, and emotional impact of the player experience

As the design team grows, this role acts as the final design decision‑maker, while delegating execution to systems and feature designers.

What You’ll Do Vision & Experience Ownership

Define and own the overall creative vision, experience pillars, and player fantasy

Act as the guardian of the core loop and game feel, ensuring interactions, feedback, pacing, and rewards feel tactile, satisfying, and premium

Establish and uphold the design quality bar across gameplay, progression, monetization touchpoints, and LiveOps

Make final calls on major design trade‑offs to preserve clarity, cohesion, and emotional impact

Core Gameplay, Retention & Systems Direction

Shape the core loop, session structure, and high‑level progression strategy

Architect the game’s retention strategy, designing emotional highs/lows and session flows that support long‑term engagement

Guide the direction of economy, rewards, streaks, and monetization systems to serve core fun rather than overwhelm it

Ensure trivia gameplay, meta systems, and social mechanics work together holistically

Team Leadership & Collaboration

Serve as the creative and design lead while remaining deeply hands‑on in day‑to‑day development

Guide and mentor other designers (systems, economy, feature/content) while continuing to contribute directly to game design

Partner closely with the Lead Producer on scope, priorities, and milestone planning

Collaborate daily with the Technical Director to align design intent with technical execution

Work with Art and UI/UX leadership to ensure design, visuals, and UX reinforce the same vision

Hands‑On Design & Prototyping

Actively design, prototype, and iterate on core gameplay, flows, and experience moments – this is a hands‑on role, not a review‑only position

Lead and participate in rapid prototyping to validate fun, clarity, pacing, and player delight

Personally own the design of key features or experience pillars, especially during early and mid‑production

Review and iterate on designs from other designers, providing clear, actionable feedback

Deconstruct competitor experiences to inform polish, pacing, and player motivation

Requirements

8‑10+ years of professional game design experience, including leadership responsibility

Proven experience owning design vision, game feel, and quality on a shipped mobile F2P title

Strong background in casual or hybrid‑casual games with an emphasis on progression and retention

Demonstrated mastery of player motivation, feedback loops, pacing, and polish

Experience improving or owning retention metrics (D1/D7/D30+) on live products

Comfortable working hands‑on with prototypes and collaborating deeply with engineering and art

Excellent communication and decision‑making skills

Fluent in English; effective in a remote, international team

Nice to Have

Experience working on licensed IP

Experience guiding a design team across MVP → soft launch → live

Familiarity with LiveOps, events, and post‑launch iteration

Hands‑on experience with Unity or other game engines

Familiarity with AI‑assisted development or gameplay systems, such as content generation, tuning automation, or adaptive difficulty

Benefits

Own the creative vision of a new mobile game from concept to global launch

Work with a veteran‑led team in a lean, high‑ownership environment

High visibility and direct impact on a flagship project

Opportunity to build and shape a growing design team

Work on a globally recognised IP with real brand reach and growth potential

100% remote, flexible work with a small, passionate, execution‑focused team

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