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Rilla is hiring: Motion Designer & Character Animator (Contract-to-Hire) in New

Rilla, New York, NY, United States


A Foundational Company Rilla builds the world’s leading conversation intelligence software for offline commerce. By recording, analyzing, and indexing conversations, our platform supplies unparalleled alpha to the critical, physical businesses that constitute the backbone of our economy. Our purpose is to bring the technology of the 21st century’s most innovative companies to the rest of the economy. As a side effect of this mission, we’ve become one of the fastest growing companies in history. In numbers, that means 0→$40M in 3.5 years, growing 15% MoM, Net Revenue Retention above 170%, an NPS higher than the iPhone’s, and profitability. The Role At Rilla, you’ll be at the forefront of transforming our product into an experience that feels as intuitive, playful, and rewarding as the best consumer games. You’ll design UI animations, build out our character universe, and bring it all to life with bold, innovative motion and art styles. As part of our Games team, you’ll collaborate closely with engineering, product, and design to craft animations that don’t just surprise and delight, but actively inspire our customers to hit their goals and celebrate every one of their wins along the way. You are a creative problem solver who will move fast, experiment constantly, and push the boundaries of what a product experience can be to keep it deeply engaging and retentive. Your primary playground will be our mobile and desktop app. You will also have opportunities to extend Rilla’s motion language into our website, marketing creative, and other key brand moments. This role is perfect for someone obsessed with game mechanics, passionate about creating joyful, immersive product experiences, and ready to thrive in a high-autonomy, high-expectation environment. What We Value An infinite learner. Someone who is relentless in their curiosity. A customer obsessive. Someone who deeply cares about delighting customers and solving real pains, not vanity metrics. A winning attitude. You thrive with extreme accountability, learning as a team, and both giving and receiving rapid feedback. Extreme empathy. Our customers are not tech companies. They live and work in the real world. Empathy is critical to arriving at correct solutions. Unafraid of failure. You take risks. You see failure as an opportunity to learn, grow, and be better the next time. In a weird way, you trick your brain into being excited when you fail, because it means you got a new opportunity to learn more. What We Require Motion Design Mastery: 2+ years of experience in motion design, interactive media, game development— or a strong portfolio of personal projects showcasing diverse styles and technical excellence. Proficiency in After Effects, with a strong eye for detail and aptitude in learning new tools. Character Design: Skilled at bringing characters to life through AI‑powered prompting and creative iteration, embracing video generation tools over traditional rigging, lighting, and shader pipelines. Implementation Skills: Hands‑on experience with Lottie, Rive, and After Effects for production‑ready animations. Technical Collaboration: Experience working with engineers on animation implementation, understanding technical constraints and optimization. Sound and Haptic Integration: Knowledge of how motion, sound, and haptic feedback work together to create cohesive user experiences. AI‑Augmented Workflow: You're well‑versed in AI tools and excited to experiment with new software to create compelling animations. Impeccable Taste and Brand Intuition: Ability to translate Rilla’s dynamic brand energy and art style into a motion design language. Passion for Games: An understanding of game design principles and player experience, with a sharp eye for what makes interactions addictive, rewarding, and fun using animations that engage and delight. Nice To Have (ordered) Experience with Rive and real‑time animations. Examples of motion design work similar to Duolingo or other consumer game platforms. Experience with performance optimization for web and mobile. General 3D skills like modeling, texturing, rigging, and animating. Compensation This role is contract, open to remote, with the ability for full‑time conversion to be in‑person in NYC. Compensation: $60-$100/hr. #J-18808-Ljbffr In Summary: Rilla builds the world’s leading conversation intelligence software for offline commerce . By recording, analyzing, and indexing conversations, our platform supplies unparalleled alpha to the critical, physical businesses that constitute the backbone of our economy . The role is contract, open to remote, with the ability for full‑time conversion to be in‑person in NYC . En Español: A Foundation Company Rilla construye el software de inteligencia de conversación líder del mundo para comercio fuera de línea. Al grabar, analizar e indexar las conversaciones, nuestra plataforma suministra un alfa sin igual a los negocios físicos y críticos que constituyen la columna vertebral de nuestra economía. Nuestro objetivo es llevar la tecnología de las empresas más innovadoras del siglo XXI al resto de la economía. Como efecto secundario de esta misión, nos hemos convertido en una de las compañías de crecimiento más rápido de la historia. En números, eso significa 0~40 millones de dólares en 3.5 años, creciendo 15% MoM, Retener ingresos netos por encima de 170%, NPS superior a los iPhones, y rentabilidad. El Role At Rilla, usted estará a la vanguardia de transformar nuestro producto en una experiencia que se siente como lo profundo, rápido y gratificante de los juegos de consumo. También tendrás oportunidades de extender el lenguaje del movimiento de Rilla a nuestro sitio web, marketing creativo y otros momentos clave de la marca. Este papel es perfecto para alguien obsesionado con la mecánica del juego, apasionado por crear experiencias de productos alegres e inmersivas, y listo para prosperar en un entorno de alta autonomía y altas expectativas. Lo que Valoramos Un aprendiz infinito. Alguien implacable en su curiosidad. Un cliente obsesivo. Proficiencia en After Effects, con un fuerte ojo para el detalle y aptitud para aprender nuevas herramientas. Diseño de personajes: hábil para dar vida a los personajes a través del impulso impulsado por IA y la iteración creativa, que abarca las herramienta de generación de vídeo sobre rigging tradicionales, iluminación y tuberías de sombra. Habilidades de implementación: experiencia práctica con Lottie, Rive y Aftereffects para animaciones listas para producción. Colaboración técnica: Experiencia trabajando con ingenieros en la implantación de animación, comprensión de restricciones técnicas y optimización. Integración sonora y ápica: Conocimiento de cómo el movimiento, el sonido y la retroalimentación háptica trabajan juntos para crear experiencias de usuario cohesivas. Compensación: $60 a $100 por hora. #J-18808-Ljbffr