Twine
Join a passionate indie game studio as a 2D animator, focusing on hand‑drawn, frame‑by‑frame sprite sheets for enemy characters in a side‑scrolling game. This role is ideal for animators who appreciate classic video‑game aesthetics and want to contribute to a debut title that values originality and quality. You will be responsible for animating walk, attack, and idle cycles, ensuring each character movement is fluid and expressive. The project emphasizes a traditional, hand‑animated feel rather than rigged or Spine‑based animation, offering creative freedom to bring unique enemy designs to life.
Responsibilities
Create hand‑drawn, frame‑by‑frame 2D sprite sheets for enemy characters.
Animate walk, attack, and idle cycles with smooth transitions.
Collaborate with the game development team to ensure animations align with gameplay requirements and visual style.
Deliver polished, production‑ready sprite sheets in the required formats.
Iterate on feedback to refine animations and maintain consistency across characters.
Manage time effectively to meet project milestones and deadlines.
Skills And Requirements
Demonstrated experience in 2D frame‑by‑frame animation, preferably for games or interactive media.
Strong portfolio showcasing hand‑drawn animation and sprite sheet work.
Proficiency with industry‑standard animation software (e.g., Adobe Animate, Toon Boom, or similar).
Ability to create expressive character movements and cycles without relying on rigging or skeletal animation.
Understanding of classic video‑game animation styles and an eye for detail.
Excellent communication skills and ability to work remotely with a distributed team.
Self‑motivated, organized, and able to deliver high‑quality work within set timelines.
Availability for a single project with potential for future collaboration.
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Responsibilities
Create hand‑drawn, frame‑by‑frame 2D sprite sheets for enemy characters.
Animate walk, attack, and idle cycles with smooth transitions.
Collaborate with the game development team to ensure animations align with gameplay requirements and visual style.
Deliver polished, production‑ready sprite sheets in the required formats.
Iterate on feedback to refine animations and maintain consistency across characters.
Manage time effectively to meet project milestones and deadlines.
Skills And Requirements
Demonstrated experience in 2D frame‑by‑frame animation, preferably for games or interactive media.
Strong portfolio showcasing hand‑drawn animation and sprite sheet work.
Proficiency with industry‑standard animation software (e.g., Adobe Animate, Toon Boom, or similar).
Ability to create expressive character movements and cycles without relying on rigging or skeletal animation.
Understanding of classic video‑game animation styles and an eye for detail.
Excellent communication skills and ability to work remotely with a distributed team.
Self‑motivated, organized, and able to deliver high‑quality work within set timelines.
Availability for a single project with potential for future collaboration.
#J-18808-Ljbffr