
Senior Level Designer - Fruit Ninja
UserWise, New Bremen, OH, United States
Job Description
We're building the next evolution of
Fruit Ninja , and we're looking for a creative and data-driven
Level Designer
to help define its gameplay. You'll craft levels that keep players engaged, challenged, and coming back for more.
Location Remote - open to all EU locations
Type Full time
About UserWise UserWise is built around strong talent, clear goals, and real accountability. We help top studios create and scale games that millions play every day. Building new titles, improving existing ones, and delivering results with speed and precision. If you care about impact, craft, and working with a team that moves as one, you'll feel at home here.
Responsibilities
Design and iterate fun, satisfying levels for a progression-based slicing game
Own level pacing, difficulty balance, and progression
Playtest and analyze player behavior to improve level flow
Work with the product team to prototype new mechanics and ideas
Ensure every level fits the game's tone, pacing, and quality bar
Requirements
Prior experience designing levels for mobile F2P games
Understanding of gameplay balancing, onboarding, and player retention
Comfort using in-house tools or level editors
High attention to detail and ability to iterate based on feedback
Clear communicator and team collaborator
English is the primary working language; candidates must be fluent in spoken and written English
Benefits
Market competitive tax-free USD salaries
Paid Time Off
Performance Bonus
Annual Performance Reviews
#J-18808-Ljbffr
Fruit Ninja , and we're looking for a creative and data-driven
Level Designer
to help define its gameplay. You'll craft levels that keep players engaged, challenged, and coming back for more.
Location Remote - open to all EU locations
Type Full time
About UserWise UserWise is built around strong talent, clear goals, and real accountability. We help top studios create and scale games that millions play every day. Building new titles, improving existing ones, and delivering results with speed and precision. If you care about impact, craft, and working with a team that moves as one, you'll feel at home here.
Responsibilities
Design and iterate fun, satisfying levels for a progression-based slicing game
Own level pacing, difficulty balance, and progression
Playtest and analyze player behavior to improve level flow
Work with the product team to prototype new mechanics and ideas
Ensure every level fits the game's tone, pacing, and quality bar
Requirements
Prior experience designing levels for mobile F2P games
Understanding of gameplay balancing, onboarding, and player retention
Comfort using in-house tools or level editors
High attention to detail and ability to iterate based on feedback
Clear communicator and team collaborator
English is the primary working language; candidates must be fluent in spoken and written English
Benefits
Market competitive tax-free USD salaries
Paid Time Off
Performance Bonus
Annual Performance Reviews
#J-18808-Ljbffr