
Designer, 3D Texture/Surfacing
Spencer's, Egg Harbor Township, NJ, United States
We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: “Life’s a Party, We’re Makin’ It Fun!” and “So Much Fun It’s Scary!” At Spencer’s and Spirit, we do the right thing always - integrity, fairness, respect, and transparency are our foundation. You will find our culture to be inclusive, passionate, resilient, and one that values differences and embraces all.
One Team / One Goal We are leaders and owners of our business success. Whether it’s developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness.
We Offer a Comprehensive Benefits Package That Includes
Flexible work environment
Career advancement
Competitive base salary
Bonus opportunity
Vacation, Personal, Sick and Holiday pay
Medical, Dental, Vision, Disability, Life and AD&D insurance
401k with a company match
30% merchandise discount
Responsibilities The Designer, 3D Texture/Surfacing with the costume design team to create PBR textures and materials for garment printing and fabrication utilizing 3D surfacing workflows; work to bridge 3D + 2D design into the real world of costumes.
Work alongside the costume design team to produce high-quality PBR (physically based rendering) textures and materials for garment printing specific to costumes
Leverage Substance Painter / Designer and emerging AI workflows
Manage and review outsourced assets
Collaborate across multiple teams and projects, adhering to the needs of the business and deadlines
Qualifications
Experienced 3D Texture/Lookdev artist
Strong PBR (physically based rendering) fundamentals experience
Hands‑on experience using Substance Painter or Mari
Working knowledge of a 3D software like ZBrush and CLO/Marvelous Designer
Clear understanding of color space, shading, lighting, rendering, and texture baking methods
Proficient in Adobe Photoshop and Illustrator
Strong organizational skills, ability to coordinate multiple projects seamlessly
Strong communication skills and ability to work in a team environment
Self‑starter; comfortable leading the charge with projects and deadlines
3D character art experience is a plus
Experience in games, toys, fashion, or other product development is a plus
Required software experience: Zbrush, Substance Painter/Mari, Clo3D/Marvelous Designer, Illustrator, Photoshop, Blender
Blender, Maya, Mesh Mixer preferred
Pay Range $75,000 - $85,000
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One Team / One Goal We are leaders and owners of our business success. Whether it’s developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness.
We Offer a Comprehensive Benefits Package That Includes
Flexible work environment
Career advancement
Competitive base salary
Bonus opportunity
Vacation, Personal, Sick and Holiday pay
Medical, Dental, Vision, Disability, Life and AD&D insurance
401k with a company match
30% merchandise discount
Responsibilities The Designer, 3D Texture/Surfacing with the costume design team to create PBR textures and materials for garment printing and fabrication utilizing 3D surfacing workflows; work to bridge 3D + 2D design into the real world of costumes.
Work alongside the costume design team to produce high-quality PBR (physically based rendering) textures and materials for garment printing specific to costumes
Leverage Substance Painter / Designer and emerging AI workflows
Manage and review outsourced assets
Collaborate across multiple teams and projects, adhering to the needs of the business and deadlines
Qualifications
Experienced 3D Texture/Lookdev artist
Strong PBR (physically based rendering) fundamentals experience
Hands‑on experience using Substance Painter or Mari
Working knowledge of a 3D software like ZBrush and CLO/Marvelous Designer
Clear understanding of color space, shading, lighting, rendering, and texture baking methods
Proficient in Adobe Photoshop and Illustrator
Strong organizational skills, ability to coordinate multiple projects seamlessly
Strong communication skills and ability to work in a team environment
Self‑starter; comfortable leading the charge with projects and deadlines
3D character art experience is a plus
Experience in games, toys, fashion, or other product development is a plus
Required software experience: Zbrush, Substance Painter/Mari, Clo3D/Marvelous Designer, Illustrator, Photoshop, Blender
Blender, Maya, Mesh Mixer preferred
Pay Range $75,000 - $85,000
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