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Contract Advanced Animator

Certain Affinity, Inc., Austin, TX, United States


Advanced Animator - 3 Month Contract As a Contract Advanced Animator at Certain Affinity, you will operate as a high-impact contributor responsible not only for delivering exceptional animation content, but for defining, elevating, and enforcing animation standards across a large-scale live service title. You will partner closely with leadership and cross-disciplinary teams to ensure animation quality scales with the needs of a global player base, while driving consistency across both first- and third-person experiences.

This role requires deep expertise in facial animation systems, including FACS-based workflows, and a proven ability to influence pipelines, mentor senior talent, and guide visual direction at a systemic level.

Responsibilities

Partner with the Art Leads, Design, Engineering, and Technical Animation to define and uphold animation standards, style guides, and best practices across the project

Act as a quality bar setter, ensuring animation fidelity, consistency, and responsiveness meet the demands of a live service environment

Create high-quality animation content, including complex gameplay, cinematic, and FACS-driven facial animation systems

Own and evolve facial animation pipelines, ensuring scalability, reusability, and performance across a large content footprint

Collaborate with technical teams to drive improvements in tools, runtime systems, and workflows, with a focus on efficiency and long-term maintainability

Provide advanced mentorship and critique, elevating both senior and mid-level animators through structured feedback and hands-on guidance

Review and guide implementation to ensure animation integrates cleanly within gameplay systems and adheres to performance constraints

Support cross-team alignment by translating creative goals into actionable animation direction, particularly in ambiguous or evolving areas

Contribute to feature-level animation direction, helping shape how animation supports gameplay readability, feel, and player engagement

Requirements

6+ years of experience in game development focused on character animation

Shipped multiple titles, including at least one live service or large-scale multiplayer game

Demonstrated experience operating at a senior-plus level, influencing quality and workflows beyond individual asset contribution

Strong expertise in realistic animation, including mocap cleanup, polish, and high-end keyframe work

Deep experience with facial animation pipelines, including FACS-based systems and blendshape-driven performance

Expert understanding of animation principles across characters, cameras, and gameplay systems

Advanced experience with Unreal Engine (UE5 preferred) and real-time animation systems

Proven experience developing animation for both first-person and third-person gameplay

Strong understanding of performance constraints and optimization for console and PC

High proficiency in Maya and familiarity with MotionBuilder or equivalent tools

Demonstrated ability to define direction with minimal oversight and drive alignment across teams

Extensive experience mentoring and elevating other animators, including senior peers

Extra Credit

Experience leading or directing facial performance capture sessions, including actor direction with FACS in mind

Strong collaboration with Technical Animation on rigging, facial systems, and runtime solutions

Experience reviewing and coordinating work across multiple contributors or external partners

Background in acting, anatomy, or facial performance analysis

Familiarity with procedural animation systems, runtime blending, or live service content iteration workflows

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