
Senior Designer
Terra West Management Services, Providence, RI, United States
Job Type
Full-time
Description The Senior Designer is a lead “maker” inside the ImagineCo Studio team. The role is charged with building diverse visual products that visualize ideas, tell stories, communicate strategies, package research and insights, and experiment with the development of tools to advance complex challenges. The role majors in creating design assets as valuable work products and minors in a series of collaboration processes required to catalyze generative value and new content. What it will feel like.
And New Content. What It Will Feel Like
Tell Extraordinary Stories as an Extraordinary Communicator - Leverage your powers as a graphic designer and visual communicator to help the company articulate the value proposition of our methods, programs, and nuanced approach to new ways of working and creating impact in the world. This is no typical brochure. We are committed to conveying inspired stories about what is possible. For us, the process is the project. So, we must create assets, tools, dynamic media, cultural artifacts, and compelling insights that invite people into a signature operating system that builds alternative better futures.
Blend Problem Framing, Strategy, and Making – Become a member of a growing studio that sees design as an integration, marriage, and entanglement of an idea to action lifecycle. We see design as a practice. A practice that blends problem framing (what most people skip over), strategy (what most people offer other departments and think is “business”), and making (the joyful part of invention we as designers are taught in school). This role invites you to have a voice in all three domains, not just the third.
Build Out an Imagination Operation System of Design Methods – Contribute to the capacity building of the studio by building out, not just bespoke needs, but the systematization of our design capabilities. This means: Tools, Templates, and Toys. Lions and Tigers and Bears, Oh My! As we move from our Epic Decade history to becoming ImagineCo, there is an opportunity to take our magical successful history of working with companies like Apple and communities like Fort McMurray as singular customized expressions and learn how to repeat our methods and insights without losing the magic. Being part of the design team means experimenting with ways to build an operating system for our processes.
Key Responsibilities
Be an active member of Studio Client “project teams” blending strategy, design, and the invention of new ideas and solutions to complex challenges.
Convert ideas, research, insights, strategies, frameworks, and storytelling into visual communication assets as primary work products.
Help produce the environments, experiences, and conditions that allow client teams to feel comfortable actively collaborating through tools and social dynamics.
Develop mastery over the ImagineCo and Studio specific methods and feel comfortable executing, refining, and advancing them.
Bring a passion + discipline for the highest quality aesthetic practices, technical skills, and fields of design innovation to build a culture of excellence.
Explore and experiment with new mediums to continue to advance the vehicles of impact the studio can create with.
Proactively explore solutions, foresee interdependencies, and anticipate opportunities to create tangible and intangible value for all stakeholders involved.
Requirements
Bachelor’s degree from an accredited university in graphic design and/or visual arts.
3 years of previously relevant work experience.
Strong mastery of design visual theory (i.e., typography, color theory, composition, iconography, infographics, data visualization, etc.).
Online/digital portfolio that demonstrates strong graphic design and/or compelling user experiences across a diverse range of projects.
Strong mastery of 2‑D visual communication and collaboration software platforms & toolsets (e.g., Adobe Creative Cloud, Figma, Mural, etc.).
Preferred
Master’s Degree or commensurate experience.
Experience collaborating with team members from ImagineCo.
Competencies & Attributes
Master at anticipating needs and taking the initiative to act with a solution‑oriented mindset.
Ability to keep multiple priorities on track.
Discreet, resourceful, and energized by making things run seamlessly.
Thrives in a high‑touch, attention to detail environment.
Exceptional organizational skills with the ability to prioritize in a fast‑paced environment.
Strong written and verbal communication skills (e.g., articulating the WHY behind every “sketch”).
High emotional intelligence, discretion, and professionalism.
Tech‑savvy (always familiarizing with emerging technologies) with a can‑do attitude.
Flexibility to handle a mix of strategic and tactical work.
Adaptable, with a growth mindset.
Compensation Basis / Exemption Status Salaried; exempt.
Location & Work Arrangement
Primary location: Providence, Rhode Island.
Travel: Occasional travel locally and regionally for offsite business meetings.
Work arrangements: Blend of in-office and remote work (2–3 days in‑office).
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Description The Senior Designer is a lead “maker” inside the ImagineCo Studio team. The role is charged with building diverse visual products that visualize ideas, tell stories, communicate strategies, package research and insights, and experiment with the development of tools to advance complex challenges. The role majors in creating design assets as valuable work products and minors in a series of collaboration processes required to catalyze generative value and new content. What it will feel like.
And New Content. What It Will Feel Like
Tell Extraordinary Stories as an Extraordinary Communicator - Leverage your powers as a graphic designer and visual communicator to help the company articulate the value proposition of our methods, programs, and nuanced approach to new ways of working and creating impact in the world. This is no typical brochure. We are committed to conveying inspired stories about what is possible. For us, the process is the project. So, we must create assets, tools, dynamic media, cultural artifacts, and compelling insights that invite people into a signature operating system that builds alternative better futures.
Blend Problem Framing, Strategy, and Making – Become a member of a growing studio that sees design as an integration, marriage, and entanglement of an idea to action lifecycle. We see design as a practice. A practice that blends problem framing (what most people skip over), strategy (what most people offer other departments and think is “business”), and making (the joyful part of invention we as designers are taught in school). This role invites you to have a voice in all three domains, not just the third.
Build Out an Imagination Operation System of Design Methods – Contribute to the capacity building of the studio by building out, not just bespoke needs, but the systematization of our design capabilities. This means: Tools, Templates, and Toys. Lions and Tigers and Bears, Oh My! As we move from our Epic Decade history to becoming ImagineCo, there is an opportunity to take our magical successful history of working with companies like Apple and communities like Fort McMurray as singular customized expressions and learn how to repeat our methods and insights without losing the magic. Being part of the design team means experimenting with ways to build an operating system for our processes.
Key Responsibilities
Be an active member of Studio Client “project teams” blending strategy, design, and the invention of new ideas and solutions to complex challenges.
Convert ideas, research, insights, strategies, frameworks, and storytelling into visual communication assets as primary work products.
Help produce the environments, experiences, and conditions that allow client teams to feel comfortable actively collaborating through tools and social dynamics.
Develop mastery over the ImagineCo and Studio specific methods and feel comfortable executing, refining, and advancing them.
Bring a passion + discipline for the highest quality aesthetic practices, technical skills, and fields of design innovation to build a culture of excellence.
Explore and experiment with new mediums to continue to advance the vehicles of impact the studio can create with.
Proactively explore solutions, foresee interdependencies, and anticipate opportunities to create tangible and intangible value for all stakeholders involved.
Requirements
Bachelor’s degree from an accredited university in graphic design and/or visual arts.
3 years of previously relevant work experience.
Strong mastery of design visual theory (i.e., typography, color theory, composition, iconography, infographics, data visualization, etc.).
Online/digital portfolio that demonstrates strong graphic design and/or compelling user experiences across a diverse range of projects.
Strong mastery of 2‑D visual communication and collaboration software platforms & toolsets (e.g., Adobe Creative Cloud, Figma, Mural, etc.).
Preferred
Master’s Degree or commensurate experience.
Experience collaborating with team members from ImagineCo.
Competencies & Attributes
Master at anticipating needs and taking the initiative to act with a solution‑oriented mindset.
Ability to keep multiple priorities on track.
Discreet, resourceful, and energized by making things run seamlessly.
Thrives in a high‑touch, attention to detail environment.
Exceptional organizational skills with the ability to prioritize in a fast‑paced environment.
Strong written and verbal communication skills (e.g., articulating the WHY behind every “sketch”).
High emotional intelligence, discretion, and professionalism.
Tech‑savvy (always familiarizing with emerging technologies) with a can‑do attitude.
Flexibility to handle a mix of strategic and tactical work.
Adaptable, with a growth mindset.
Compensation Basis / Exemption Status Salaried; exempt.
Location & Work Arrangement
Primary location: Providence, Rhode Island.
Travel: Occasional travel locally and regionally for offsite business meetings.
Work arrangements: Blend of in-office and remote work (2–3 days in‑office).
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