
Game Designer Stockholm
Minecraft, Redmond, WA, United States
About the role
We, the Minecraft Gameplay team, are looking for someone to help us provide our community of over 100 million players with more fun and an even better game for many more years to come. This is not an ordinary design or developer role. Your responsibility will be to help drive the creative vision for the game, and gameplay feature design. Be the voice for the players and help add as much delight as possible for years to come.
The Minecraft Gameplay team is responsible for the gameplay of the original Minecraft game, on all platforms and for all players. Our feature development process is very iterative, and we build new gameplay in close collaboration with our huge and diverse community.
As a Game Designer, you will work closely with the rest of the Minecraft team and our community to develop new features in Minecraft and to improve existing gameplay. You will be part of the full process of gameplay development— from brainstorming and design to implementation and maintenance.
Key responsibilities
Execute on the creative vision of Minecraft.
Work in a cross‑functional team collaborating closely with artists, audio designers, engineers and others—from ideation, to prototyping, all the way to release and beyond.
Drive the creation of design ideas and concepts related to new and existing features.
Lead design discussions, elevating both the team and crafts understanding of game design principles and methodology.
Test, evaluate and balance your designs in cooperation with Data Science, Community Developers and other departments.
Be part of the Minecraft design craft, giving and receiving feedback on your work from your craft and sharing general knowledge so that you can grow as a collective.
What you need to succeed
Experience working with gameplay design in the games industry.
Good knowledge of game design and understanding of contextualized design.
The desire to be part of a creative and highly collaborative team and ability to work with feedback and direction.
A drive to facilitate team discussions and workshops to create alignment and the ability to efficiently articulate rationales and design choices.
Excellent communication skills, both verbally and in written form.
A humble, friendly and inclusive mindset that will contribute to our studio culture.
Playing Minecraft, and a good understanding of what makes Minecraft what it is.
A basic understanding of Java and C++ development.
About this role This is a full‑time role based in Stockholm with a hybrid remote working model. You'll collaborate with our studio colleagues in Redmond, USA, and across various disciplines. The position sometimes has after‑hour meetings mainly with West Coast USA representatives. We can only consider candidates currently residing within the EU.
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The Minecraft Gameplay team is responsible for the gameplay of the original Minecraft game, on all platforms and for all players. Our feature development process is very iterative, and we build new gameplay in close collaboration with our huge and diverse community.
As a Game Designer, you will work closely with the rest of the Minecraft team and our community to develop new features in Minecraft and to improve existing gameplay. You will be part of the full process of gameplay development— from brainstorming and design to implementation and maintenance.
Key responsibilities
Execute on the creative vision of Minecraft.
Work in a cross‑functional team collaborating closely with artists, audio designers, engineers and others—from ideation, to prototyping, all the way to release and beyond.
Drive the creation of design ideas and concepts related to new and existing features.
Lead design discussions, elevating both the team and crafts understanding of game design principles and methodology.
Test, evaluate and balance your designs in cooperation with Data Science, Community Developers and other departments.
Be part of the Minecraft design craft, giving and receiving feedback on your work from your craft and sharing general knowledge so that you can grow as a collective.
What you need to succeed
Experience working with gameplay design in the games industry.
Good knowledge of game design and understanding of contextualized design.
The desire to be part of a creative and highly collaborative team and ability to work with feedback and direction.
A drive to facilitate team discussions and workshops to create alignment and the ability to efficiently articulate rationales and design choices.
Excellent communication skills, both verbally and in written form.
A humble, friendly and inclusive mindset that will contribute to our studio culture.
Playing Minecraft, and a good understanding of what makes Minecraft what it is.
A basic understanding of Java and C++ development.
About this role This is a full‑time role based in Stockholm with a hybrid remote working model. You'll collaborate with our studio colleagues in Redmond, USA, and across various disciplines. The position sometimes has after‑hour meetings mainly with West Coast USA representatives. We can only consider candidates currently residing within the EU.
#J-18808-Ljbffr