Job Description:
Create 3D characters and cosmetics in a visual style aligned with the world of Sky
Skinning character and cosmetic assets
Collaborate with project leads, concept artists, designers, and engineers
Brainstorm ideas and create rapid 3D prototypes during the concept and design phase
Support the rest of the 3D team to create character assets
Review and fix bugs of all complexities
Contribute to documentation and resource libraries for the art department
Promote, contribute to, and participate in a culture of inclusion and diversity
Requirements:
Online portfolio demonstrating character art skills
3+ years of experience as a 3D Character Artist at a game studio
Proficient modeling skills in Maya or equivalent
Self-motivated, humble, and a team player
Open-minded and able to implement feedback from peers and art directors in a timely manner
Passion for creating memorable characters for games
Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)
Familiarity with Maya rigging/skinning
Benefits:
medical
dental
vision
401k
paid time off
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3D Character Artist – Mid-Senior
thatgamecompany, Oregon, WI, USA
Pay: 60.000 - 80.000
Job type: Full Time