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Senior 3D Character Artist

Scattermesh, Herndon, VA, USA

Job type: Full Time


Scattermesh is a fast-paced small company looking to disrupt, transform, and innovate on behalf of our clients. We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine the content experience by changing how content is managed and delivered to clients. We have an amazing team and we want to add a few talented revolutionaries who want to make a difference solving hard problems. Create your story and start making an indelible impact today.
Job Summary
Scattermesh is expanding its team and we are looking to hire experienced 3D Character Artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character design. The ideal candidate will have experience creating photorealistic human characters of various demographic backgrounds, xgen hair/groom, and painting detailed realistic texture maps.
Responsibilities and Duties
Surpassing Uncanny Valley -

Create believable and detailed 3D characters applying your strong understanding of anatomy, modeling, sculpting and texturing expertise from scratch or scan data based on concept art.
Pass on Your Knowledge -

As an expert in your field, help your peers grow by giving advice and critiques of their work.
Deliver Results -

Conceptualize, present, and execute ideas within a schedule, while leading the way in technical and artistic problem solving.
Collaborate -

Work with artists, leads, and supervisors to understand day to day production needs and push pipeline solutions.
Qualifications and Skills
10+ years’ experience as a 3D artist or relevant portfolio
Mastery of artistic fundamentals - scale, composition, perspective, proportion, mass and volume, light and color, and surface properties
Expert understanding of human facial anatomy, including eyes, skin and hair
Mastery of realistic character creation, including sculpting, texturing, hair grooming, shading and rendering, including likeness
Deep understanding of FACS, facial blendshapes, facial performance animation, and wrinkle-map systems in the context of photorealistic human characters
Mastery of standard art packages such as Maya, Substance / Adobe Painter, Zbrush etc.
Experience with Metahuman to Maya tools a plus
Experience working within an established studio pipeline and file structure
Is self-motivated and self-reliant
Must have a learning mind-set
Excellent organizational, communication, and interpersonal skills
US citizenship required
Benefits and Perks
Scattermesh is as obsessed about our employees as our customers. We want to provide great benefits and perks so you can focus on making an impact. We recognize that industry is moving away from better benefits so we have decided to do our part to start reversing the trend. Join us in our quest to disrupt, transform and innovate.
Benefits
Competitive Market Leading Pay
25-30 days - Paid Time Off (PTO) / Holiday
100% Company paid medical/dental/vision/plans
Health Savings Account (HSA)
Dependent Care Flexible Spending Account (FSA)
401(k) Matching with no cliff vest
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